Vehicle on/off

Silenity

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Ok. So at the beginning of my gave I have my PCs starting in an airship.

I then have the airship move and end up crashing onto the mainland.

During the crash I have the screen fadeout.

When it fades back in I want the player to disembark from the airship.

However, when the I set the vehicle on/off command in the event I stay on the airship for some reason.

Here's what I have:

http://www.mediafire.com/download/gaue0oa1ly01zo0/Project_-_MV.rar
 

Andar

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The vehicle ON/OFF command only replaces the action button for entering or leaving the vehicle, all other requirements are your responsibility.

So if the vehicle OFF fails, then that means that the player cannot leave the vehicle at that position due to map restrains.

And a player can only leave an airship if the airship is on passable terrain - so if the command fails, the airship is currently on impassible terrain (probably a mountain due to your story, as mountains are usually impassable).

while faded out, move the airship to the position where the player can move afterwards, then get off and transfer the airship to someplace else only after the get off, using a regular event for the crashed airship (because if you let the airship remain there, the player will be able to embark again).
 

Silenity

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Ah. I had the airship trying to land on an event of a crashed airship.

Thanks for the help!
 

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