Ever like the idea of using bow to slap your enemy? Using sword as throwing weapon? Or dual wield shields as your main melee weapon? That might sounds silly yet interesting, right? Your standard equip slot feels restricting. Warrior are too proud to wield dagger, Mage are too dumb to use sword, etc. It's essential for the character itself to stick to their roles for story sake, but not for "build your own character" type RPG. Most popular example for this would be Skyrim. But what I'm about to discuss here is up to the level of silliness. I'm working on equipment slot mechanic that is trying to cover all possible combat style that you can imagine, so I came up with this. Overview of the equipment slot when you wear absolute nothing. I divide the weapon slot into two category for close quarter and long distance. By weapon here, I mean everything that can be wielded. That's how shield can be considered as weapon and how you are able to put them in any weapon slot. There are other style for both close quarter and long distance based on what and how you equip your stuff. Close Quarter Combat Martial Arts : Active when equipping gauntlet, claw, tonfa, nunchuk, staff, or nothing. Bonus to evasion. Two Handed : Active when equipping single heavy weaponry. Bonus to damage. Shield Fighter : Active when equipping shield(s). Bonus to protection. Dual Wield : Active when equipping two weapon in both slot. Penalty to damage. Penalty to hit rate if heavy. Free Armed : Active when equipping single light weaponry. Bonus to hit rate and critical rate. Long Distance Combat Throwing : Active when equipping nothing in shoot slot and anything in ammo slot. Bonus to damage. Archery : Active when equipping bow or crossbow in shoot slot. Bonus to critical rate. Firearm : Active when equipping firearms in shoot slot. Bonus to hit rate. Casting : Active when equipping magical instrument in shoot slot. Bonus to magic affinity. Armor Clothing : Active when wearing a set with no protection. Light Armor : Active when wearing a set of light armor. Heavy Armor : Active when wearing a set of heavy armor. For now, assume whatever doesn't seems effective (like trying to shoot a sword with a bow) will suffer a huge penalty. Let's just put a rest about how the numbers roll first and simply discuss about this idea. What do you think of it? If it's possible, will you use this mechanic on your game? Or what reason you don't like the idea? Finally, please let me know if there's combat style that I miss to cover or whatever I miss to explain. Spoiler This whole idea itself is inspired by Elona, my most favorite game of all time. Starting from Elonaplus, it's allowed to use ranged weapon as melee weapon and otherwise (of course there's penalty!). Also you can use ANY of your item as throwing weapon. Heck! In the game I'm used to throw furnitures to kill enemies. Okay, okay... enough of Elona! I'll just put this in a spoiler.