- Joined
- Jul 16, 2013
- Messages
- 230
- Reaction score
- 261
- First Language
- English
- Primarily Uses
- RMMV
(Just a note: I originally made this for Yaoi Game Jam in 2016; I've been trying to keep it around about an ESRB rating of Teen [just as a general guideline], but it might slip into mature themes anyway due to the topics I'd like to explore in it. If this makes you uncomfortable, there are lots of other cool games that need help)
Engine: MV
Synopsis:
(There is now a basic demo available on the game page at itch.io)
Characters:
Mock-ups and Screenshots
What I do:
What I need:
I also have a document going over how I would like each character to look to make it a bit easier on the artists (the only thing I currently don't have in it is the emotions or outfits I would like, but I may either edit those in or leave those up to you)
I'd prefer using Discord to connect (it really doesn't take that long to sign up, and the actual app is fairly lightweight) Though you can always message me here.
edit: it doesn't say anything in the rules against fixing up old requests. Hope I don't get in trouble for it.

Engine: MV
Synopsis:
The world seems about to go to war.
A demon prince is being perused after an attack. A human who shouldn't be on the planet somehow is. An angel kicked out from the Outposts without given a reason.
There's a lot more going on that connects and entwines all of this together.
The gameplay so far is focusing on a balance between adventure style puzzles and RPG battles (just boss battles so far as necessary for the story) The battle system is going to have skills based on the equipment characters have, as well as certain characters will auto battle only (so far only 2)
I've been debating having a more robust relationship system as well (effecting everything from the skills certain characters can use to even story points and endings that occur)
A demon prince is being perused after an attack. A human who shouldn't be on the planet somehow is. An angel kicked out from the Outposts without given a reason.
There's a lot more going on that connects and entwines all of this together.
The gameplay so far is focusing on a balance between adventure style puzzles and RPG battles (just boss battles so far as necessary for the story) The battle system is going to have skills based on the equipment characters have, as well as certain characters will auto battle only (so far only 2)
I've been debating having a more robust relationship system as well (effecting everything from the skills certain characters can use to even story points and endings that occur)
(There is now a basic demo available on the game page at itch.io)
Characters:
(these aren't all the characters; just a few important ones. These are also still tentative)
The demon prince of the kingdom.
The human trying to figure out how he ended up on the planet (this isn't his current design)
A succubus who travels with the prince. Prefers looking human rather than her true form.
An angel that has been kicked out and punished by the higher order of his society, though he doesn't know the reason.

The demon prince of the kingdom.

The human trying to figure out how he ended up on the planet (this isn't his current design)

A succubus who travels with the prince. Prefers looking human rather than her true form.

An angel that has been kicked out and punished by the higher order of his society, though he doesn't know the reason.
Mock-ups and Screenshots
I realize having a synopsis and character bios and all fine and good for people doing the graphical side of things, but since that isn't just what I'm asking for it might be best to show off a bit of what I want to achieve as well (along with a bit of what's already done)
I haven't fully decided on how I want the battle screen to look, but this is what I have so far.
This is what the message system and visual novel portions look like for now.
And this isn't implemented yet, but it's how I'd like the menu to look (now I just have to figure out how to implement it)

I haven't fully decided on how I want the battle screen to look, but this is what I have so far.

This is what the message system and visual novel portions look like for now.

And this isn't implemented yet, but it's how I'd like the menu to look (now I just have to figure out how to implement it)
What I do:
I'm a writer and fairly good at mapping. I also know my way around MV's database pretty well. I can also design GUI elements (it's just implementing them where I tend to have problems)
This game my original idea and I really just want to see it done. There are projects that I've unfortunately left to the side as well, but I want to focus on this one first.
I have a few other projects up on itch.io that show off what I can do.
This game my original idea and I really just want to see it done. There are projects that I've unfortunately left to the side as well, but I want to focus on this one first.
I have a few other projects up on itch.io that show off what I can do.
What I need:
- Graphic artist (for busts, battlers, backgrounds, cutscene images) - This doesn't have to be one person, since it is a lot, and I'm open to doing trades for the same reason (I've gotten a few offers and I think I have a person who might be still working on this, but I also haven't heard from them in 5-6 months)
- Sprite artist (I can edit, I just have a few problems with making sprites on my own; note that parts of the game will be in a VN style which will minimize some sprite work)
- Scripter (The jam version got corrupted so I'll be starting from scratch) - I'd be open to trading for this, too, since the difficulty of implementing ideas can vary.
I also have a document going over how I would like each character to look to make it a bit easier on the artists (the only thing I currently don't have in it is the emotions or outfits I would like, but I may either edit those in or leave those up to you)
I've currently started rebuilding the game again because the demo was using 1.5.2 and I wanted to use the current MV build just to keep things up to date. This means at the moment I only have mostly Yanfly scripts implemented (because I tend to use those as a base most often) though as I move forward I'll probably also be adding a few of Moghunter's and Galv.
If nobody wants to help out with the scripting (there's an edited mock-up of what I would like the menu to look like under screenshots) I'll probably figure out some other way to implement what I want to do, even if it takes a lot more work.
If nobody wants to help out with the scripting (there's an edited mock-up of what I would like the menu to look like under screenshots) I'll probably figure out some other way to implement what I want to do, even if it takes a lot more work.
edit: it doesn't say anything in the rules against fixing up old requests. Hope I don't get in trouble for it.
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