Victor Animated Battle

Eyehavey0u

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I am working on Final Fantasy VII demake for RPG MAKER VX ACE which you can check out on http://gamejolt.com/games/final-fantasy-vii-demake/62758
I am having a hard time making Barret Shot his Gun from the back instead of rushing in. I was wondering if someone could please help me create a code within the script to make Barret shoot his gun. I will credit you within the game because this is a major blockage in order for me to proceed forward. Thank you so much.

There is already a gun code within the script:
    # Pose for 'Gun' type weapons
    <action: gun, reset>
    wait: targets, movement;
    direction: self, subjects;
    pose: self, row direction, all frames, wait 3;
    icon: self, weapon, angle -135, x +12, y -16;
    icon: self, weapon, angle -105, x +6, y -10;
    icon: self, weapon, angle -75, x 0, y -2;
    icon: self, weapon, angle -45, x -6, y +4;
    wait: 30;
    sound: name 'Gun1';
    pose: self, row direction, frame 3;
    icon: self, weapon, angle -75, x 0, y -2;
    pose: self, row direction, frame 2;
    icon: self, weapon, angle -105, x +6, y -10;
    pose: self, row direction, frame 1;
    anim: targets, weapon;
    icon: self, weapon, angle -135, x +12, y -16;
    effect: self, targets, 100%;
    wait: 20;
    icon: self, delete;
    </action>

I got the gun script to work a bit by putting it on Barret's weapon as:
<advance pose: step forward>
<attack pose: gun>
Now I just have to fix the internal code.
 
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