Victor Animated Battle

Discussion in 'RGSSx Script Support' started by Eyehavey0u, Jul 12, 2016.

  1. Eyehavey0u

    Eyehavey0u Veteran Veteran

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    I am working on Final Fantasy VII demake for RPG MAKER VX ACE which you can check out on http://gamejolt.com/games/final-fantasy-vii-demake/62758
    I am having a hard time making Barret Shot his Gun from the back instead of rushing in. I was wondering if someone could please help me create a code within the script to make Barret shoot his gun. I will credit you within the game because this is a major blockage in order for me to proceed forward. Thank you so much.

    There is already a gun code within the script:
        # Pose for 'Gun' type weapons
        <action: gun, reset>
        wait: targets, movement;
        direction: self, subjects;
        pose: self, row direction, all frames, wait 3;
        icon: self, weapon, angle -135, x +12, y -16;
        icon: self, weapon, angle -105, x +6, y -10;
        icon: self, weapon, angle -75, x 0, y -2;
        icon: self, weapon, angle -45, x -6, y +4;
        wait: 30;
        sound: name 'Gun1';
        pose: self, row direction, frame 3;
        icon: self, weapon, angle -75, x 0, y -2;
        pose: self, row direction, frame 2;
        icon: self, weapon, angle -105, x +6, y -10;
        pose: self, row direction, frame 1;
        anim: targets, weapon;
        icon: self, weapon, angle -135, x +12, y -16;
        effect: self, targets, 100%;
        wait: 20;
        icon: self, delete;
        </action>

    I got the gun script to work a bit by putting it on Barret's weapon as:
    <advance pose: step forward>
    <attack pose: gun>
    Now I just have to fix the internal code.
     
    Last edited by a moderator: Jul 12, 2016
    #1

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