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- Jun 26, 2014
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Okay so I'm creating my own RPG (obviously), but I don't like the default battle system at all, it reminds me too much of the old dragon warrior, and I really like being able to physically see the actors move and interact (as well as the enemies). I got the symphony engine working okay along with the YEA battle engine, but didn't like how it was animated fighting non-moving pictures.
That's when I came across victor's system, fell in love, and the resulting headache in trying to make it work has tormented me for the last three days.
Don't get me wrong, I'm usually pretty decent about figuring things out, but when it comes to scripting and programming in general (even eventing takes me awhile) I fall drastically short. When I bought this game I was imagining that the battle system would be similar to RPG Maker 3 which I had for the ps2 back in the day. This battle system is the only thing that is a huge problem for me that I can't figure out so far (knock on wood)
I've done some pretty extensively googling and I've tried piecing together how to work it all and get it to function while also being able to import new battlers and I just can't get it all to click (and victor/yanfly refuse to do a tutorial video for installation which would really just be a blessing). I'm more about writing the story and doing the terrains than I am about getting scripts to function.
So, here's the rub: will some SAINT either link me to a very detailed guide(preferably with pictures) on how to get this working, or will he explain it in stupid detail for me.
This is where I got my scripts, I obtained it from Victor's page:
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
(Please tell me exactly which ones were used as well as the order you placed them within the script directory)
These are the animated battlers that I'm trying to import and use:
http://animatedbattlers.wordpress.com/rpgmakermaterial/monsters/
(Please show me step by step how to import these and get them working within the system)
If we could do this over a skype screen-share call just to make everything easier that would honestly be perfect and save a lot of typing/screenshotting.
Thank you so much if anyone will help me.
That's when I came across victor's system, fell in love, and the resulting headache in trying to make it work has tormented me for the last three days.
Don't get me wrong, I'm usually pretty decent about figuring things out, but when it comes to scripting and programming in general (even eventing takes me awhile) I fall drastically short. When I bought this game I was imagining that the battle system would be similar to RPG Maker 3 which I had for the ps2 back in the day. This battle system is the only thing that is a huge problem for me that I can't figure out so far (knock on wood)
I've done some pretty extensively googling and I've tried piecing together how to work it all and get it to function while also being able to import new battlers and I just can't get it all to click (and victor/yanfly refuse to do a tutorial video for installation which would really just be a blessing). I'm more about writing the story and doing the terrains than I am about getting scripts to function.
So, here's the rub: will some SAINT either link me to a very detailed guide(preferably with pictures) on how to get this working, or will he explain it in stupid detail for me.
This is where I got my scripts, I obtained it from Victor's page:
https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing
(Please tell me exactly which ones were used as well as the order you placed them within the script directory)
These are the animated battlers that I'm trying to import and use:
http://animatedbattlers.wordpress.com/rpgmakermaterial/monsters/
(Please show me step by step how to import these and get them working within the system)
If we could do this over a skype screen-share call just to make everything easier that would honestly be perfect and save a lot of typing/screenshotting.
Thank you so much if anyone will help me.
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