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Hey Guys! This is my first post in here, so let me know if I need to give any more information.
 
I am using Victor's Animated Battle Engine, and trying to use Kaduki battlers. I was recently using the engine with Holder's battlers, and while the battlers themselves worked, I would constantly get an error message whenever trying to revive a character.
 
Now that I am trying to use Kaduki battlers I am still receiving an error when reviving.

This is the error message I am getting whenever I try to revive a character:

Script 'VE | Animated Battles' line 2624: NoMethodError occuredundefined method 'call_pose' for #<Game_Actor:0x8b8754c>And this is the code referenced around line 2624 of that script where there seems to be an error.

 #--------------------------------------------------------------------------  # * Alias method: revive  #--------------------------------------------------------------------------  alias :revive_ve_animated_battle :revive  def revive    call_pose:)revive, :clear)    revive_ve_animated_battle  endThis is straight out of Victor's script. I didn't change anything.

Any and all help is much appreciated! Thanks in advance!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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