Victor Sant Animated Battle Help

EchoingClock

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Hello. I am working with Victor Sant's Animated Battle and for whatever reason i cannot cause the script to use any graphic that is not its own character sprite. I am sure i did something wrong in setting it up but i can't find what is making this happen. 

edit: here are the scripts 

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/actors-battlers/

This is how i set up Victor's Script


I am using this character

 


and i want to use this file, the "Dave 2" file

edit: I have also tried "Dave_2"



But instead the battles are loading like this 



It possible that i am misunderstanding how the script is supposed to be setup, but i am unsure. Is there something that I did wrong in setting up the scripts or files, or is there some other reason why the file in the battlers folder is not being referenced? 
 
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Andar

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Please link to the script you're using, we can't help you otherwise.


However, just as a first guess: Most probably the script can't recognize the filename because you places a space inside it, and space is usually a divider for notetags. Please change all references to that to a filename that doesn't contain spaces.


Dave_2 is OK, Dave 2 is NOT.
 

EchoingClock

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Please link to the script you're using, we can't help you otherwise.

However, just as a first guess: Most probably the script can't recognize the filename because you places a space inside it, and space is usually a divider for notetags. Please change all references to that to a filename that doesn't contain spaces.

Dave_2 is OK, Dave 2 is NOT.
I made an edit to the original post linking the scripts.

also it isnt the filename as i have attempted changing the filename, with no response.
 
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That Bread

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What you have to do here is name it like... Dave2[anim]

That and you must make sure that under line VE_SPRITE_SETTINGS = { which should be line 402

Once there go to the last sample listed and enter a new line... this

MAKE SURE THE NAME MATCHES FILE NAME. You NEVER have to add [anim] to sprite settings found here only to file name in battlers folder

Insert this line
 

 'Dave2' => {frames: 8, rows: 8, mirror: true, mode: :sprite,
            action: :default, idle: 1, guard: 3, evade: 1, item:      1, danger: 1,
            hurt: 2, victory: 10, intro: 10, attack: 7},

Those settings should be self explanatory, this is the way that I find works when using custom battlers.

Frames: Across

Rows: Up and Down
 
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EchoingClock

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 Dave2[anim]

 'Dave2' => {frames: 8, rows: 8, mirror: true, mode: :sprite,

            action: :default, idle: 1, guard: 3, evade: 1, item:      1, danger: 1,

            hurt: 2, victory: 10, intro: 10, attack: 7},
I made these changes and now it works thanks!! :D  
 

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