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Yeah, this is a two in one title but let me explain first. Originally I was using the following scripts made by Victor:
Basic ModuleAnimated BattleSkip Battle LogActors BattlersActive Time BattleElement SetCooperation SkillsDamage PopupState GraphicsTarget ArrowToggle TargetRotational TurningIncapacitate StatesTrait Control
They are in the correct order, and they work fine. Yet on rare 50-50 chance, these errors come up:








I am not sure if deleting the line would work, because these have been showing up on rare occasion. Either that or the ATB gauge will freeze up and not work. I can't pin point what the source is and am fairly sure it's not one of the other scripts. (Or I'd feel the error would of been showing up a lot more often) To see if I could find a replacement, I found MOG's ATB script. But in comparison, I felt it was far too fast, as in it the enemy could perform another action in just 2 seconds after the last. I'd really like to get either these errors with Victor's scripts solved or a solution to Moghunter's ATB script found to help boost the demo of the game I am working on. So if anyone could help solve the Victor Script errors or a back-up solution to Moghunter's ATB script (I tried lowering the Agility stat, that lead to the 2 seconds I currently have as before it was less than a second, no joke) I'd welcome that. So far I've been hearing good points on my demo and using the critiques given so far to slowly improve it bit by bit. But these errors I am dying to fix, because I want to turn that 50-50 chance of it happening to a 0 chance while keeping the main battle style the game has.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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