Victor Script Footstep problem

remainderstudios

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I am using victor script to play sounds when character walks.

the problem is that the enemies also reproduce those sounds (events with battles in real time).

The tag "<no step sound>" does not work for enemies (other events).

Script:

can anybody help me? Thanks.
 

mlogan

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Roninator2

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Are the enemies generated on the map? What script makes the enemies for you?
It would need to have the <no step sound> added to the created events.
Not sure if that's possible.

If the enemies are events then the note tag should work. How do you have the note tag <no step sound> used?
 

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