- Joined
- Nov 30, 2019
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- 31
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Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test.
Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]
Currently my sprite dimensions are 150x225, 9 frames long, and I can get the animations to work for enemies only. Attempting to apply a similar change with a duplicate file placed in sv_actors causes the game to return the error "Failed to load: img/sv_actors/[filename]" It appears to have a particular problem with the '%' character in the filename of sv_actors as the battle will load if it is removed.
However, removing the % character instead places the entire spritesheet on the battlefield, unanimated - no matter what kind of parameter changes I attempt. Victor's youtube videos don't list any solutions either.
I've also attempted to double up using VE and Yanfly Engine, which made the Actor readable, but then messed up how VE reads the Enemy sprite size. At least, I think that's what happened anyway.
Link to screenshots that illustrate my settings
Help would be appreciated, please let me know if this problem requires the demo project. Thank you!
Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]
Currently my sprite dimensions are 150x225, 9 frames long, and I can get the animations to work for enemies only. Attempting to apply a similar change with a duplicate file placed in sv_actors causes the game to return the error "Failed to load: img/sv_actors/[filename]" It appears to have a particular problem with the '%' character in the filename of sv_actors as the battle will load if it is removed.
However, removing the % character instead places the entire spritesheet on the battlefield, unanimated - no matter what kind of parameter changes I attempt. Victor's youtube videos don't list any solutions either.
I've also attempted to double up using VE and Yanfly Engine, which made the Actor readable, but then messed up how VE reads the Enemy sprite size. At least, I think that's what happened anyway.
Link to screenshots that illustrate my settings
Help would be appreciated, please let me know if this problem requires the demo project. Thank you!