LtBenjamin

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Not sure if this is in the correct category. Everyone loves victors but few have the hang of making cool custom skill sequences in the script. I have a few i have made by altering others i found. I thought it would be very helpful if we all shared our custom action sequences. I will post some of mine when i get home. My games not commercial so i dont mine anyone else using the skills. Post yours here if u dont mind other people using them in non commercial games.
 

LtBenjamin

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http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

#Ganon Skill - flash step -

 <action: Spear Dive, reset>

 wait: animation;

 pose: self, sufix _3, row 1, frame 3, wait 3;

 direction: targets;

 icon: weapon 1, angle 220, x +20, y +5;

 wait: 60;

 anim: id 81;

 wait: 140;

 anim: id 10;

 pose: self, sufix _3, row 1, frame 2, wait 3;

 move: self, move to, x -20, y +250, speed 30;

 wait: 40;

 icon: weapon 1, angle 130, x +5, y +5 z +1;

 wait: 160;

 pose: self, sufix _1, row 3, all frames, wait 3, loop;

 move: self, move to, x -0, y -150, speed 15;

 wait: 20;

 anim: id 10;

 move: self, move to, x -0, y +30, speed 15;

 wait: 20;

 anim: id 10;

 anim: targets, effect;

 effect: self, targets, 100%;

 wait: 20;

 move: retreat;

 direction: targets;

 wait: 10;

 </action>
    

 

 <action: HaraKiri, reset>

 wait: animation;

 pose: self, sufix _1, row 1, all frames, return, wait 3;

 direction: targets;

 wait: 60;

 pose: self, sufix _3, row 1, frame 2, wait 3;

 icon: weapon 1, angle 330, x +0, y -10;

 anim: id 131;

 wait: 60;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 132;

 anim: targets, effect;

 effect: 100%;

 pose: self, sufix _3, row 1, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _1, row 1, all frames, return, wait 3;

 move: retreat;

 direction: targets;

 wait: 10;

 </action>
 

 

 


    # Super Strike

 <action: superstrike, reset>

 wait: animation;

 pose: self, row 1, frame 2;

 direction: targets;

 icon: weapon, angle 90, x -12, y +16;

 wait: 15;

 anim: id 81;

 wait: 120;

 pose: self, row 2, all frames, wait 3;

    move: self, move to, x -0, y +0, speed 15;

    wait: targets, movement;

 pose: self, row 2, all frames, wait 4;

 wait: 4;

    icon: weapon, angle -90, x +12, y -16;

 icon: weapon, angle -45, x +6, y -16;

 icon: weapon, angle 0, x -6;

 anim: targets, weapon;

    icon: weapon, angle 45, x -10, y +8;

    wait: 8;

    pose: self, row 2, frame 3;

    anim: targets, effect;

    wait: 40;

    effect: self, targets, 100%;

    move: retreat;

 direction: targets;

 </action>

   

 


    # Super Strike2 (bodyslam)

 <action: superstrike2, reset>

    pose: self, row skill, all frames, wait 4;

    wait: 9;

    anim: targets, effect;

    effect: self, targets, 100%;

    jump: targets, height 16;

    jump: height 16;

    wait: 12;

    freeze: targets, duration 30, wait;

    freeze: duration 50, wait;

    pose: self, row attack, all frames, wait 4;

    wait: 10;

    effect: self, targets, 100%;

    jump: targets, speed 20;

    wait: 15;

    effect: self, targets, 10%;

    wait: 10;

    sound: name 'Earth1';

    wait: 40;

    pose: self, row escape, all frames, wait 4;

    </action>



 


    <action: firestrike, reset>

 wait: animation;

 pose: self, row 1, frame 2;

 direction: targets;

 icon: weapon, angle 90, x -12, y +16;

 wait: 15;

 anim: id 109;

    wait: 40;

    anim: id 110;

 wait: 120;

 pose: self, row 2, all frames, wait 3;

    move: self, move to, x -0, y +0, speed 15;

    wait: targets, movement;

 pose: self, row 2, all frames, wait 4;

 wait: 4;

    wait: animation;

 pose: self, sufix _1, row 1, all frames, return, wait 3;

 direction: targets;

 wait: 60;

 pose: self, sufix _3, row 1, frame 2, wait 3;

 icon: weapon 1, angle 330, x +0, y -10;

 anim: id 83;

 wait: 60;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 2, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _3, row 2, frame 3, wait 3;

 icon: weapon 1, angle 330, x -5, y -10;

 anim: id 83;

 anim: targets, effect;

 effect: self, targets, 100%;

 pose: self, sufix _3, row 1, frame 2, wait 3;

 icon: weapon 1, angle 25, x -12, y -0;

 pose: self, sufix _1, row 1, all frames, return, wait 3;

 move: retreat;

 direction: targets;

 wait: 10;

 </action>

   

 


    # Super Strike3

 <action: superstrike3, reset>

 wait: animation;

 pose: self, row 1, frame 2;

 direction: targets;

 icon: weapon, angle 90, x -12, y +16;

 wait: 15;

 anim: id 81;

 tone: red +200, blue +200, green +200, high priority, duration 20;

    wait: 120;

 pose: self, row 2, all frames, wait 3;

    move: self, move to, x -0, y +0, speed 15;

    wait: targets, movement;

 pose: self, row 2, all frames, wait 4;

 wait: 4;

    icon: weapon, angle -90, x +12, y -16;

 icon: weapon, angle -45, x +6, y -16;

 icon: weapon, angle 0, x -6;

 anim: targets, weapon;

    icon: weapon, angle 45, x -10, y +8;

    anim: id 115;

    wait: 8;

    pose: self, row 2, frame 3;

    anim: targets, effect;

    wait: 40;

    effect: self, targets, 100%;

    tone: clear, high priority, duration 20;

    move: retreat;

 direction: targets;

 </action>
 
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nio kasgami

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can you post the link of the script and also put your chain sequence in a code  tag and also in a spoiler...?

I sadly avoid victor animated battler because is script is really hard to use in my own opinion I prefer Journey system but this is my opinion
 
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LtBenjamin

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its actually easier without the spoilers, u could just copy and paste all of them at once onto the script but i changed it. also i dont know why people who use victor script would need a link to it. this is for people who already have and know how to make it work.
 

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