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Hello,

I have Victor's Animated Battlers etc set up and running smoothly, and I have everything running on Charset graphics. This problem could be fixed by using custom enemy sprites, but if possible I would very much prefer to avoid that. Basically I want an enemy to be able to use an item in the same way that a character can, with the same graphics (step forwards, slash). I imagine this can be done by taking the code from Victor's script and reworking it for the enemy's attack animation somehow, but I am a complete newb and don't really know where to begin. As a lot of the enemies in the game use items, I'm hoping there's a relatively simple script fix rather than having to prepare all of their sprite sheets individually. Best wishes,

Lance :D

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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