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I'm using Victor's Pixel Movement Script, mainly because it's the basis for some of his other scripts. However it causes issues with some of my events. For example, when I have a pressure activated switch, I need to line up perfectly on top of it in order to activate it. Is there a way to make the detection less strict? Here is the conditional branch I use:

$game_player.x == $game_map.events[@event_id].x and $game_player.y == $game_map.events[@event_id].yAs a parallel process. I can't just make the trigger player touch because I also have other conditional branches depending on other events touching the switch (like a block being pushed over it). They all work fine, it's just the player touch that is the problem. Thanks!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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