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I'm having a bit of an issue with Victor's Pixel Movement Script. Basically, the script allow you to move 4 pixels at a time (counted as 1 step) as opposed to the default engine which moves the character one tile (32 pixels) each time the key is pressed. By default settings in the script, if you set move route in events, it will move 8 steps each move command (1 tile). In the script instruction, adding the notetag <move steps: x> in the comment box will alter the move command, in which x is the number of steps the event/character will take per a move command.

The problem is: it doesn't work at all. the character still move one tile each move command, no matter what number I put in the notetag. I personally think the script is at fault here, because I can use the other notetags in the instruction just fine, somewhat difficult though.

I added some screenshots for you guys to see if it was really me who made a mistake:

This set-up

has the same effect with this set-up:

I tried it on a experiment project with only the Pixel Movement script and Victor's Basic Module script, since it's required to use Victor's scripts. So I want to ask you guys' a favor to look into it for me. I have included Victor's scripts below, because his scripts links are currently down.

Basic Module.txt

Pixel Movement.txt

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