Victory window Up Left

Labyrinthine

Artist/ Developer
Veteran
Joined
Jun 23, 2014
Messages
454
Reaction score
403
First Language
Finnish
Primarily Uses
I would like to move my victory window which appears after battles showing all the gold/ exp etc. collected to the upper left of the screen. I would also need the window to be transparent, and possibly change the text color for it. Can anyone help me on this one?
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
First, do you use custom victory aftermath, or is it vanilla?
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
The vanilla only display text like message, and the window width is the same as the screen. The question would be placing on top or bottom. But you mentioned upper left which I assume a heavy modified victory message window. And you mentioned change color too.

With that means, you want to shrink victory window so that the width will not the same as the screen width?
As for color change, I believe you just need to change it in vocab module and add \\C[n]

Is that is what you mean? How about the window height?
 

Labyrinthine

Artist/ Developer
Veteran
Joined
Jun 23, 2014
Messages
454
Reaction score
403
First Language
Finnish
Primarily Uses
I would just need it to be up, in a same way it's normally down. The window width and height could be the same as normally. I mistakenly said I want the window to be upper left, but I just meant that's where the text is gonna be (if it functions as the basic victory text window). Actually, I wouldn't want it to be transparent after all, but dim, like in a dim message window.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
Code:
module BattleManager
  def self.process_victory
    play_battle_end_me
    replay_bgm_and_bgs
    $game_message.add(sprintf(Vocab::Victory, $game_party.name))
    $game_message.position = 0
    $game_message.background = 1
    display_exp
    gain_gold
    gain_drop_items
    gain_exp
    SceneManager.return
    battle_end(0)
    return true
  end
end
See if this works
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,867
Messages
1,017,061
Members
137,575
Latest member
akekaphol101
Top