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I am working on a game that will involve a lot of complicated states, on both the enemies and the player. What I would like is some way of informing the player of what these various states do during a battle. For example, imagine a boss applies a state to themselves called "impending doom" that deals massive damage to the party when it expires 3 turns later. I know how to build such a state, but not how to fairly inform the player about what's happening ahead of time!

Yanfly's BattleStatusWindow plugin has exactly the functionality I want, displaying a list of states and a custom description for them, but it only works on the party. I am looking for a way to do it to enemies too. I know this will probably require another plugin, so sorry if this is the wrong place to post this.

I also know that I could just hard-code some kind of event into every battle involving tricky events, like the boss saying "watch out for my Impending Doom state!" but that's a little clunky, considering the sheer volume of complex states I want to use in this game.

Any help/suggestions would be appreciated.

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