I want my player to obtain an item which is a picture and make it able to view in the inventory screen, I'm not sure how to be able to this though? Can anyone help?
Your item needs to call a Common Event in order for this to work, also make sure that "Consumable" is set to "No" so you don't lose the item after using it.
Like so:
Inside your Common Event, you first need to display the picture, as well as an invisible text window so you can close it on your next button press. Unfortunately, displaying a picture or text in RMMV closes the Menu. You can kinda get around this by calling a short script containing SceneManager.push(Scene_Item). It sadly isn't perfect, because the Item Menu called using that script doesn't go back to the main menu after leaving the item menu. This wasn't a problem in VX Ace, apparently, I wonder why it's different now...
Anyway:
Common Events require you to select a Switch, but it seems you can pick any that you're not using.
(Obligatory credits to Avery for the tilesets seen in this GIF)
It's not perfect, but I hope this brings you closer to what you are searching for!
I don't know why it doesnt work for me, but it doesn't. (I replicated every ,move to the tee.)
as soon as I try to click the picture from within my inventory, i get the classsic "buzzer" sound, and I want get further...
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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