Is it possible to change the view port to crop the visible map instead of scaling it? Here's an example based on Terraria: If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide. Spoiler: widescreen Equivalently, this view port is 25x wide and the left tool bar is 15x wide. The exact size of the heart hasn't changed, just the window. Spoiler: 4:3 Is this possible in RMMV? I still want the tiles to always be 48px regardless of window size, but rather the amount of tiles viable would change. If so, can images be absolute positioned liked in the examples above? Can I place a graphic 50 pixels from the left instead of 700 pixels from the right?