Viewed Battle System

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Jet, Jul 20, 2012.

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  1. deilin

    deilin Ranger/Elementalist Veteran

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    Hmm... Looking at the screens, my suggestion would be to have the ar higher then their current origin.tle backs appeear
     
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  2. DeusEx

    DeusEx Veteran Veteran

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    I try to use your script but receive tis error:

    [​IMG]

    Can you please help me?

    Solved, sorry, my mistake.
     
    Last edited by a moderator: Aug 12, 2012
    #22
  3. ultrabonz

    ultrabonz Villager Member

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    ok, I'm a total noob. I don't know anything about scripting.

    But maybe someone can tell me how to integrate this script into my game. I'm not so pleased with the standard RPGMaker battle scene.

    Do I have to replace the "BattleManager" module?

    I appreciate your help,

    Ultrabonz
     
    #23
  4. DeusEx

    DeusEx Veteran Veteran

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    No, I make same mistake.

    Just copy pasted this script into a fresh project, under Materials, above Main (at the bottom of the script editor) and it worked exactly as it should.
     
    Last edited by a moderator: Aug 12, 2012
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  5. Sit-Amun

    Sit-Amun Warper Member

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    You have to copy the script below "Materials". There's the place for all your scripts

    Du musst das Script unter "Materials" einfügen. Dort werden alle eigenen Scripte eingefügt.
     
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  6. Swish

    Swish Veteran Veteran

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    #26
  7. Falados

    Falados Apprentice Member

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    ok probably a dumb question and it was hit on on page 1 but i have my sprites at the bottom above the text bar looking up at the monster, but they are way to close, i would like to either move the characters back and shrink the text box a little bit or move the monster back or something so they arn't so close... the reply on page 1 to this was to change the monsters setup under database > troops, but i dont see anything in there to move anything around... suggestions??
     
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  8. Chris

    Chris Villager Member

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    My player looks like he's walking when I use this script. Also, how do I change the enemy into a sprite?
     
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  9. Levi

    Levi Veteran Veteran

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    From Script Header

     
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  10. Chris

    Chris Villager Member

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    My character stays still but appears as though he is walking. Any suggestions?
     
    Last edited by a moderator: Aug 17, 2012
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  11. Clareain_Christopher

    Clareain_Christopher C_C Media Ninja Veteran

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    This is a pretty awesome little thing! I'll play around with it in my next demo. Thanks, bro.
     
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  12. shadowboof19

    shadowboof19 Warper Member

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    Thanks jet this script looks fantastic, is it possible to move the characters lower

    and also can any made character be used in the script?
     
    #32
  13. DAVE_EBUBBLES

    DAVE_EBUBBLES Pimpmaster Hustledaddy of all Snippy Bookshrews Member

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    To answer the first question, Shadowboot: find line 45 and change it to false, then modify line 53, 56 and 61 to your liking.

    For the second, aslong as it adheres to the 3 coloums, 4 rows method of VX/VX Ace character sets, then yes.
     
    #33
  14. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

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    Flying high in the skiees Jet!!! I missed Melody so much in Ace for a long time.

    Jet you are the best! JVBS 4ever!

    -request you add two things I miss from Melody and then yours will be perfect!

    1. Would you add an Angled View like Melody had.

    2. Melody had icon had the top for monster or player turn.

    Question about JVBS-

    Can I use different views in different battles?
     
    Last edited by a moderator: Sep 16, 2012
    #34
  15. Falados

    Falados Apprentice Member

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    i wish jet would answer replys to his own posts that would be amazing ... i still am trying to figure out how to move the enemy back a little bit so my character sprites are not walking on the monster when they go to attack .. i have characters on bottom and enemies on top, i would like the enemy to be moved up or back a little and the characters to be moved down a little so they are not right on top of each other, is there any way to do this? also the text box that shows the commands i would like to make that smaller so it don't take up so much of the battle screen.. any help would be amazing!!!
     
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  16. TUbEStAR

    TUbEStAR Warper Member

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    I just now stumbled upon this after searching for days and days and days for an upward view battle system. I could only ever find side view ones. Thank you!
     
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  17. Falados

    Falados Apprentice Member

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    bump!! can someone please read my post and show me how to fix this...
     
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  18. Jaide

    Jaide "This guy are sick." Veteran

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    I was hoping I could utilize the state specific sprites to show sprites other than the basic walking animation, just by applying a "normal" state to the characters, but the sprite doesn't seem to change. Is there a way to make this work the way I'm intending?
     
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  19. Based MG

    Based MG Disco Walker Veteran

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    You go to the Database and then to the Troops tab. Click an enemy, and then you see that box where the enemies are place? Click the enemy battlers and then move them to your liking. Voila.
     
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  20. Falados

    Falados Apprentice Member

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    ok great that worked! now does anyone know how to make the blue action menu smaller and move the player sprites down a little further??

    bump!!!
     
    Last edited by a moderator: Oct 30, 2012
    #40

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