deilin

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Hmm... Looking at the screens, my suggestion would be to have the ar higher then their current origin.tle backs appeear
 

DeusEx

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I try to use your script but receive tis error:

image_5025878807be0.png


Can you please help me?

Solved, sorry, my mistake.
 
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ultrabonz

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ok, I'm a total noob. I don't know anything about scripting.

But maybe someone can tell me how to integrate this script into my game. I'm not so pleased with the standard RPGMaker battle scene.

Do I have to replace the "BattleManager" module?

I appreciate your help,

Ultrabonz
 

DeusEx

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Do I have to replace the "BattleManager" module?
No, I make same mistake.

Just copy pasted this script into a fresh project, under Materials, above Main (at the bottom of the script editor) and it worked exactly as it should.
 
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Sit-Amun

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ok, I'm a total noob. I don't know anything about scripting.

But maybe someone can tell me how to integrate this script into my game. I'm not so pleased with the standard RPGMaker battle scene.

Do I have to replace the "BattleManager" module?

I appreciate your help,

Ultrabonz
You have to copy the script below "Materials". There's the place for all your scripts

Du musst das Script unter "Materials" einfügen. Dort werden alle eigenen Scripte eingefügt.
 

Falados

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ok probably a dumb question and it was hit on on page 1 but i have my sprites at the bottom above the text bar looking up at the monster, but they are way to close, i would like to either move the characters back and shrink the text box a little bit or move the monster back or something so they arn't so close... the reply on page 1 to this was to change the monsters setup under database > troops, but i dont see anything in there to move anything around... suggestions??
 

Chris

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My player looks like he's walking when I use this script. Also, how do I change the enemy into a sprite?
 

Levi

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how do I change the enemy into a sprite?
From Script Header

You may use a sprite for a monster instead of a regular battler by using this

notetag in the monster's notebox:

<sprite: ImageName, 0>

Replace ImageName with the name of the spritesheet, and 0 with the index on the

spritesheet you want the monster to use.
 

Chris

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My character stays still but appears as though he is walking. Any suggestions?
 
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Clareain_Christopher

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This is a pretty awesome little thing! I'll play around with it in my next demo. Thanks, bro.
 

shadowboof19

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Thanks jet this script looks fantastic, is it possible to move the characters lower

and also can any made character be used in the script?
 

DAVE_EBUBBLES

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To answer the first question, Shadowboot: find line 45 and change it to false, then modify line 53, 56 and 61 to your liking.

For the second, aslong as it adheres to the 3 coloums, 4 rows method of VX/VX Ace character sets, then yes.
 

ShinGamix

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Flying high in the skiees Jet!!! I missed Melody so much in Ace for a long time.

Jet you are the best! JVBS 4ever!

-request you add two things I miss from Melody and then yours will be perfect!

1. Would you add an Angled View like Melody had.

2. Melody had icon had the top for monster or player turn.

Question about JVBS-

Can I use different views in different battles?
 
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Falados

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i wish jet would answer replys to his own posts that would be amazing ... i still am trying to figure out how to move the enemy back a little bit so my character sprites are not walking on the monster when they go to attack .. i have characters on bottom and enemies on top, i would like the enemy to be moved up or back a little and the characters to be moved down a little so they are not right on top of each other, is there any way to do this? also the text box that shows the commands i would like to make that smaller so it don't take up so much of the battle screen.. any help would be amazing!!!
 

TUbEStAR

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I just now stumbled upon this after searching for days and days and days for an upward view battle system. I could only ever find side view ones. Thank you!
 

Falados

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bump!! can someone please read my post and show me how to fix this...
 

Jaide

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I was hoping I could utilize the state specific sprites to show sprites other than the basic walking animation, just by applying a "normal" state to the characters, but the sprite doesn't seem to change. Is there a way to make this work the way I'm intending?
 

Based MG

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i wish jet would answer replys to his own posts that would be amazing ... i still am trying to figure out how to move the enemy back a little bit so my character sprites are not walking on the monster when they go to attack .. i have characters on bottom and enemies on top, i would like the enemy to be moved up or back a little and the characters to be moved down a little so they are not right on top of each other, is there any way to do this? also the text box that shows the commands i would like to make that smaller so it don't take up so much of the battle screen.. any help would be amazing!!!
You go to the Database and then to the Troops tab. Click an enemy, and then you see that box where the enemies are place? Click the enemy battlers and then move them to your liking. Voila.
 

Falados

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ok great that worked! now does anyone know how to make the blue action menu smaller and move the player sprites down a little further??

bump!!!
 
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