- Mar 13, 2012
- Reaction score
- First Language
Hmm... Looking at the screens, my suggestion would be to have the ar higher then their current origin.tle backs appeear
No, I make same mistake.Do I have to replace the "BattleManager" module?
You have to copy the script below "Materials". There's the place for all your scriptsok, I'm a total noob. I don't know anything about scripting.
But maybe someone can tell me how to integrate this script into my game. I'm not so pleased with the standard RPGMaker battle scene.
Do I have to replace the "BattleManager" module?
I appreciate your help,
From Script Headerhow do I change the enemy into a sprite?
You may use a sprite for a monster instead of a regular battler by using this
notetag in the monster's notebox:
<sprite: ImageName, 0>
Replace ImageName with the name of the spritesheet, and 0 with the index on the
spritesheet you want the monster to use.
You go to the Database and then to the Troops tab. Click an enemy, and then you see that box where the enemies are place? Click the enemy battlers and then move them to your liking. Voila.i wish jet would answer replys to his own posts that would be amazing ... i still am trying to figure out how to move the enemy back a little bit so my character sprites are not walking on the monster when they go to attack .. i have characters on bottom and enemies on top, i would like the enemy to be moved up or back a little and the characters to be moved down a little so they are not right on top of each other, is there any way to do this? also the text box that shows the commands i would like to make that smaller so it don't take up so much of the battle screen.. any help would be amazing!!!