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- Sep 4, 2012
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I'm having the same problem.My character stays still but appears as though he is walking. Any suggestions?
I'm having the same problem.My character stays still but appears as though he is walking. Any suggestions?
I'm trying to figure out the same thing,Is it possible to use more than 4 battlemembers in this script? I've changed the number of battlemembers to 6
In the script Game_Party I've changed the number in line 73 (max_battle_members)
If I want to battle with 5 members then i get the following message:
Script 'Jet's Viewed Battle System' line 509: NoMethodError occured.
undefined method 'effect?' for false:FalseClass
How can I change that?
Thanks.
Me too. I'd be thankful for help.I'm trying to figure out the same thing,
Any clue at the moment?
He has a script called Additional Animations which allows you to do this and other cool stuff.Hey Jet, is it possible to select a different cast animation for each skill/command?
Thx for the script, i'm loving it![]()
alias jet3835_update_bitmap update_bitmap
def update_bitmap(*args, &block)
if @battler.actor? || @battler.bat_sprite?
actor_update_bitmap
elsif @battler.enemy?
jet3835_update_bitmap(*args, &block)
end
end
alias jet3835_update_bitmap update_bitmap
def update_bitmap(*args, &block)
if (@battler.actor? || @battler.bat_sprite?) && battler.alive? #<--------- THIS IS THE LINE I CHANGED
actor_update_bitmap
elsif @battler.enemy?
jet3835_update_bitmap(*args, &block)
end
end
to:I see some people noticed that dead characters still appear in battle as if they were alive next time a battle is started.
I have changed the following code:
Code:alias jet3835_update_bitmap update_bitmap def update_bitmap(*args, &block) if @battler.actor? || @battler.bat_sprite? actor_update_bitmap elsif @battler.enemy? jet3835_update_bitmap(*args, &block) end end
alias jet3835_update_bitmap update_bitmap
def update_bitmap(*args, &block)
if (@battler.actor? || @battler.bat_sprite?) && battler.alive? #<--------- THIS IS THE LINE I CHANGED
actor_update_bitmap
elsif @battler.enemy?
jet3835_update_bitmap(*args, &block)
end
end