- Joined
- Nov 6, 2015
- Messages
- 36
- Reaction score
- 18
- First Language
- English
- Primarily Uses
- N/A
SECTION A: SYNOPSIS
Mechanics:
Mainly focused on narrative storytelling with minimal RPG battle mechanics.
You will follow through the main story, with optional side quests to complete, though full completion is recommended to the full experience.
Mainly focused on narrative storytelling with minimal RPG battle mechanics.
You will follow through the main story, with optional side quests to complete, though full completion is recommended to the full experience.
IMAGES/SCREENSHOTS
SECTION B: CHARACTERS
Elaine

An energetic girl which will do anything to create the dish which reminds her of the moment she was saved from starvation.
Woods

An unknown guy that is saved and received shelter by Elaine. He seems like a guy with complicated past and seldom talks about it.
Seems knowledgeable in various field, including culinary and combat.


An energetic girl which will do anything to create the dish which reminds her of the moment she was saved from starvation.
Woods


An unknown guy that is saved and received shelter by Elaine. He seems like a guy with complicated past and seldom talks about it.
Seems knowledgeable in various field, including culinary and combat.
SECTION C: STORYLINE/PLOT
Elaine is determined to recreate a forgotten dish she experienced in the past. Woods, whom Elaine saved before, shared with her detailed information on The Legendary 12 Course Meal.
In hopes to seek out what dish it was that Elaine experienced, she gathers various meat required to make The Legendary 12 Course Meal. The methods to obtain them are far from easy.
Will Elaine be able to face this challenge?
The story begins.
In hopes to seek out what dish it was that Elaine experienced, she gathers various meat required to make The Legendary 12 Course Meal. The methods to obtain them are far from easy.
Will Elaine be able to face this challenge?
The story begins.
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
The story takes place in an isolated village, Zodiac Village.
The locals often interact with each other and form a strong villagers-to-villagers bond.
A lot of travelers chose this place as a pitstop, sharing stories of the outside "world".
Story will mainly focus on the association of dishes with people.
The locals often interact with each other and form a strong villagers-to-villagers bond.
A lot of travelers chose this place as a pitstop, sharing stories of the outside "world".
Story will mainly focus on the association of dishes with people.
SECTION E: DEVELOPMENT PLAN AND PROGRESS
Initiated:
End of July 2021
Plan to complete:
End of October 2021 - December 2021
Current Progress:
1. Mapping - Done
2. Soundtrack selection - Done
3. Storyline outline (start to end) - Done
4. Eventing main storyline - 10% Completed
5. Eventing side storyline - In Progress
6. RPG battle adjustments and level planning - In Progress
7. Miscellaneous mechanics, eg: money earning system - In Progress
8. Revamp the entire RTP tileset (if enough support received, if not, will be launching it and moving on to next game first)
9. Test the entire gameplay.
10. Launch, plan to do in itch.io
End of July 2021
Plan to complete:
End of October 2021 - December 2021
Current Progress:
1. Mapping - Done
2. Soundtrack selection - Done
3. Storyline outline (start to end) - Done
4. Eventing main storyline - 10% Completed
5. Eventing side storyline - In Progress
6. RPG battle adjustments and level planning - In Progress
7. Miscellaneous mechanics, eg: money earning system - In Progress
8. Revamp the entire RTP tileset (if enough support received, if not, will be launching it and moving on to next game first)
9. Test the entire gameplay.
10. Launch, plan to do in itch.io
SOCIAL MEDIA PAGES
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