- Joined
- Apr 2, 2012
- Messages
- 263
- Reaction score
- 36
- First Language
- English
- Primarily Uses
- RMMV
For me, motivation and backstory make a good villain. I enjoy characters who are realistic in their motivation/rise to power, so I think history can be a great place to look for inspiration. For example, if you were to make Hitler a villain, you could go with the lazy 'madman trying to take over the world' angle. While not untrue, it is incomplete and not nearly as interesting as if you lay out the events and circumstances that led to his rise to power. Germany was devastated after World War I. They had been given an unfair deal in the Treaty of Versailles, and their economy was floundering. A young visionary rose up, determined to lead his people to greatness again. The people of Germany were angry about their circumstances and felt they had been treated unfairly; Hitler gave them a scapegoat and unifying goal.
People are driven by previous experiences, so I think it is critical to show the gamer what has happened to make the villain the way he is. Otherwise, that part of the story will likely be cliche and boring.
People are driven by previous experiences, so I think it is critical to show the gamer what has happened to make the villain the way he is. Otherwise, that part of the story will likely be cliche and boring.


