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[Beta Version 0.4]
Demo Version 0.4 is now available for download!
Violent Whispers is my first Rpg Project, and
from here on I will leave it to my presentation, I hope you will like it!
- Story -
- Main Characters -
- Screenshots -
- Demo and Features -
- Special Thanks! -
You will take on the role as a young Asperian Knight named Vincent Feracordis, and his journey to discover a secret that will change his life forever. At the age of ten, Vincent discovered a 'gift' (or a curse) involving the ability to hear distant whispers, and hallucinate events that are not a part of his own life. Growing up has made him accustomed to this defect, and he has learned to live a normal life despite the echoing voices infecting his mind. But something is rising on the horizon, and chaotic and fearsome events are about to take shape when King Zephyr of Asper suddenly decides to search for a long-forgotten relic from an ancient era.
Questioning King Zephyr's intentions, and with a deep worry of the king's recent obsession with the ancient item, Vincent is being tasked to look for the second piece of the artifact in a sealed forest, located far across the ocean. All his life Vincent has questioned the very reason why he's the only one with the unusual vital defect, but he has never found an answer... until now.
Violent Whispers is a game about finding your true self, overcoming difficulties when your whole world is crumbling, and rise from the ashes even when the world is against you. The value of friendship, love and trust, and the ultimate courage of turning your back against everything you have ever known, for a greater good.
Vincent Feracordis
Age: 24 Years old.
Occupation: Asperian Knight.
Focus in combat: Damage dealer. (stimulates Destruction and Vital Auras)
Elements: Lightning, Vital.
Weapon types used: Greatswords.
Conor Patronus
Age: 36 Years old
Occupation: Asperian Paladin / Vincent's Grand Master.
Focus in combat: Damage dealer/Healer. (stimulates Destruction, Vital and Healing Auras).
Elements: Ice, Vital, Healing.
Weapon types used: Broadswords.
Viola Dolea
Age: 22 Years old
Occupation: Academic Scholar/Protector of Forest of Pluvia.
Focus in combat: Caster/Healer. (stimulates Destruction and Healing Auras)
Elements: Fire, Non-elemental, Healing.
Weapon types used: Staffs and Wands.
Clem Dolea
Age: 17 years old
Occupation: None, but is very skilled in Mech research.
Focus in combat: Support (stimulates Mind and Enlightenment Auras)
Elements: Mental.
Weapon types used: Spellblades.
Judith Suffert
Age: 26 Years old.
Occupation: Member of the Shining Spears clan.
Focus in combat: Tank/damage dealer. (stimulates Vital and Resillience Auras.)
Speciality: Bleed effects.
Weapon types used: Spears and Javelins.
Shane Celeritas
Age: 23 Years Old.
Occupation: Hunter.
Focus in combat: Disabler/Damage dealer. (stimulates Vital and Naturalistic Auras.)
Elements: Poison and Wind.
Speciality: Range attacks.
Weapon types used: Bows.
Some footage of the game, part of Beta V.0.5
Beta Version 0.4 is now available for Download!
Info on Version 0.4
Estimated playtime: 1.5 - 2 hours+
Max character Level: 8
Filesize: 86 Mb (No RTP needed)
- A Dynamic world, your choices will have a big impact of your surroundings, and decisions you make can alter events during your gameplay. People will have different opinions about you and your party, depending on your actions. (Example, a town might burn down if a criteria is met. People will not welcome you, and try to chase you away.. etc)
- Lots of Quests and Sidequests that will have a big impact on the world. Also, specific events that will tell you more about a character, or lore of the world. Also comes with a game-changing choise most of the time. This accompanied by a questlog to always keep track on what to do.
- An Sideview ATB-system with Cooldowns and warmups for both the actors and the enemies. Skills that can be combined with status effects, alter their usefulness, and a system where finding the weaknesses of enemies is the key.
- Achivements! - Both casual ones, and more Hardcore.
- A Free-jump system that will allow the player to jump between obstacles, and down from cliffs. Implemented in most puzzles.
- Out-of-Combat skills that is needed to get secret items, and progress in puzzles. Talk to animals, reach interractable objects etc, etc.
- Different Tier items, and the Legendary once will be hard to aquire.
- Ingame Npcs based on other indie-develoers and also Npcs based on some of my real friends (Easter-eggs.)
- Special passive skill shops depending on the users aura (Achademic scholars can teach new skills because of their Knowledge auras if you bring them the needed skills and item.
My biggest thanks to these lovely People, nothing would be possible without them!
No Brainer:
Enterbrain
Graphics:
Celianna
Lunarea
Mack
Indrah
LightofthedimVXA
Mudducky
Whitecat
Kaduki
Tim Wendorf / Urbansquall
Counterclockwise
Additional Graphics:
CLOSET
Famitsu.com
Holder
PilotBK
Kazzador
FACELESS
Apprentice Geisha
Programming:
Victor Sant
Modern Algebra
Yanfly
Moghunter
Casper Gaming
http://www.caspergaming.com
Animations:
Mr Bubble
Playtesters:
Mattias Andersson
Joel Sturesson
David Williams
Lasse Väisänen
Bluntsword
Milennin
Hahn Deathspark
Shayoko
Thank you!
If you want to support the project, feel free to use this banner:
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