Violent Whispers [Beta Version 0.4]

Dark_Metamorphosis

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New updates added!

2013-03-27

*Check most recent update, for further Information! (Post #2 in this thread.)
 

Dark_Metamorphosis

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Major Update:
[2013-03-28]​
 ​
At the moment I'm working on implementing 2 new features for my game that both involves around the Auras that the people of Aspicio can use. My game is built quite a lot around these factors, and will play a big role in the game. I would appreciate some feedback on the features, and your opinions about them. Do they sound interesting? If so, please let me know! I will also ask for some suggestions about the topic further down in the post.​
 ​
 ​
(Note that these are taken from my Instruction booklet that will come with the game).​

 ​
Feature #1 - Personal abilities, decided by the stimulation of Auras:
Destruction Auras:
Categorized in the red section of auras, and stimulates the Inner vital point of an individual. The destruction Aura represents the ability to control elemental forces such as fire and ice.​
 ​
Mind Auras:
Categorized in the red section of auras, and stimulates the Inner vital point of an individual. The mind Aura represents the ability to control forces that will effect the mental and physcial state of the living.​
 ​
Enlightenment Auras:
Categorized in the blue section of auras, and stimulates the outer-core vital point of an individual. The Enlightenment aura represents the ability to control forces that will have a positive effect on the wielders vital auras, and the ability to channel these to other individuals.​
 ​
Resillience Auras:
Categorized in the blue section of auras, and stimulates the outer-core vital point of an individual. The Resillience aura represents the ability to control forces that will strengthen the vital aura and make objects (dead or living) more resilient.​
 ​
Naturalistic Auras:
Categorized in the green section of auras and stimulates the Outer vital point of an individual. The naturalistc Aura represents the ability to control forces in cycle with nature itself.
 ​
Knowledge Auras:
Categorized in the green section of auras and stimulates the Outer vital point of an individual. This Aura has been technically manufactured and is the most recent Aura discovered to date. It represents the ability to control forces that will increase the learning curve in almost any subject, the practice of stimulating new auras is included.​
 ​
Healing Auras:
Categorized in the white section of auras and stimulates the Core of an individual. The healing Aura represents​
the ability to control forces with healing attributes.
 ​
Vital Auras:
Categorized in the white section of auras and stimulates the Core of an individual. Vital auras are not looked upon as a magical resource as the rest of the Auras in the world. It holds the most important factors, and have a big impact on the functionality of the vital system. It's the aura that seperates the personality of every individual and the growth of the individuals physicial state. There are people that was born with a genetic code that only stimulates the Vital Auras.   ​
 ​
Void Auras:
Categorized in the black section of auras and the stimulation of vital points is unknown. The void aura is an unknown force for the people of Aspicio, and can only be found in the legends of Serena. Not much is known about this aura, but according to ancient texts it was supposely banned from the world after the end of the first crisis. The void aura has been a big factor in the worshiping of the ancient civilization of Serena, and the Void itself, something that the religion of Serenivictus hold dear when it comes to their beliefs. Text and scrolls have reveleaed that void auras made it possible to use alien magic that could resort into teleportation, levitation, telekenesis and other abilities categorized under the banned void magic.​
 ​
Feature #2 - Krytos Upgrade Mechanic:
Krytos is a special magical resource that's used to enhance weaponry in different ways. The way it works:​
 ​
Krytos resources are divided into 3 sub-categories:​
 ​
- Fragments: (the simple one, the first type you will find.)
- Ores: (the normal one, the second type you will find.)
- Brimstones: (the complete one, the final type you will find.)​
 ​
Different types of Krytos also holds different types of stimulation towards specific auras:​
 ​
Red Krytos:
Destruction, and Mind Auras.​
 ​
Blue Krytos: 
Enlightenment, and Resillience Auras.​
 ​
Green Krytos:
Naturalistic, and Knowledge Auras.​
 ​
White Krytos:
Healing, and Vital Auras.​
 ​
Black Krytos:
Void Auras (alien)​
 ​
The krytos resources are mainly used by blacksmiths, and they are specialized in activating the chemical reactions to enhance weapons for the individual to use. Most blacksmiths has developed this ability through practice in the knowledge aura, and new and better ways to enhance the weapons are being found every year.​
 ​
The process of an enhancement, is pretty simple but takes years of practice to master.​
 ​
Step 1:
The main resources for an succesful enhancement is:​
 ​
- Any type of a krytos resource (Any color, fragment, ore or Brimstone).​
 ​
- A weapon that is able to absorb the energies from a chemical reaction.​
 ​
Step 2:
- The outcome of the reaction will depend on the last person that interacted with the kryton​
resource that will take part in the enhancement of the weapon.​
 ​
- The blacksmith can read the outcome of the procces before actually crafting the blade, which is pleasant for their customers.​
 ​
- The blacksmith will then use the forces from his/her knowledge Aura to force​
a reaction to burst out from the krytos and let the weapon absorb it.​
 ​
- The outcome will present a enchanted Krytonian weapon.​
 ​

 ​
The first feature of Auras, will determine the class/role that the characters will play. For example,​
Wiola has developed stimulation to Destruction auras and Healing auras. Later in the game the player will​
come across chain quests for each character that will be able to unlock a stimulation for a third aura​
(it can be new spells, and for some characters other neat out-of- combat-skills).​
The 'enchanters' in my game (not named yet), will then have new spells that the player can unlock etc.​
 ​
The second feature with the usage of Krytos will work more as a enchantment system but with a little tweak. The player will get a hold on krytos resources in various ways during the journey, and they can be used to enchant the weapons to the better. Each of the Krytos will take the characters auras into account, and give different buffs when crafted. The weapons of my game are categorized into tiers (Tier 1, 2,3 and Legendary). And there can be 2 different outcomes in the process of making a Krytorian weapon (depending on which aura you follow, as an example: in Wiolas case the choices would be Destruction (Red Krytos),​
and Healing (White krytos). This means that Wiola could enchant a weapon with any type of red Krytons or white,​
and depending on which you choose the buffs attached to the weapon will be different.​
 ​
- Please note that the types of Krytos are only used for upgrading Tiers (A Tier 1 weapon needs fragments, Tier 2 needs Ore etc.)​
 ​
So what is your opinion about these new features, and do you have any suggestions on how I would be able to​
implement something like this in my game?  Please feel free to share, it would help me out tons!​
 ​
An update to the thread will be up shortly, so stay tuned for more updates!​
 ​
Until next time!​
 ​
Signing out..​
~Dark.​
 
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Robin

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Despite your explanation of the auras, I'm not sure what a number of them actually do within the game. Also, you say there are 8, and then only tell us about 7. Then, the Krytos upgrade mechanic seems to reference 9 auras. I'm not sure why and I'm not sure what these additional ones do.
 
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Dark_Metamorphosis

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Despite your explanation of the auras, I'm not sure what a number of them actually do within the game. Also, you say there are 8, and then only tell us about 7. Then, the Krytos upgrade mechanic seems to reference 9 auras. I'm not sure why and I'm not sure what these additional ones do.
Thanks a lot for the heads-up! Seems I forgot to add the explanation of Enlightenment and Resillience Auras! I just recently added those, so seems I forgot to include them in the post.. The reason the text states "Eight known auras" is because the void auras is unknown and alien to the people of the world of Aspicio (When it comes to the usage of it), they have some knowledge about what it is, but they can't use it since It's banned from the world.

Do you think the idea sounds interesting otherwise?
 
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Robin

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It sounds like you've integrated a class system with your lore, which is good. Then you've added a complex weapon system to it. I think you need to get this into a playable form, so you can really test it yourself and get others to test it to see how it plays.
 

Dark_Metamorphosis

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It sounds like you've integrated a class system with your lore, which is good. Then you've added a complex weapon system to it. I think you need to get this into a playable form, so you can really test it yourself and get others to test it to see how it plays.
Yeah, I recently integrated this system since I wanted some type of customization for the player (only skills per x level tends to bore a lot of people). And since I already had the lore with 'people are born with a genetic code at birth', I twisted it around a bit to form the vital points of the system and have that code follow a route that will personalize the characters into what they are. I agree that the upgrade system can be somewhat complex and I'm not entierly sure how I will implement it yet, first of all I would need some sort of enhancement script, and then make 2 new Krytonian version for each weapon that they player will be able to enchant. I will then somehow implement it so that from choices of which Kryton the player decides to use, the correct version of that weapon will be granted to them. I'm going to ask for some help regarding this system and see if I can get a push in the right direction. Once I have a small concept of it I will make sure to release a demo that illustrates the feature.
 

Dark_Metamorphosis

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Minor Update:
[2013-03-30]​
 ​
Been changing the appearance of King Zephyr's first and second outfits, since they didn't match too well with their portraits.​
For his second outfit (Left one) I changed his colors on his armor and his cloak (previoulsy red and blue).​
And for his first outfit (Right) I draw his hair in a more whiteish colour since It was way too gray before, and added a golden crown on his forehead to illustrate the sort of 'crown' he has on his forehead.​
(Credits to CLOSET for the original sprite!)​
 ​
 ​
It's my first attempt of re-edit a charset, and I think it turned out pretty decent.​
I'll make sure to add these kind of details if needed in the future.​
 ​
I have also made a 'In water' charset for my custom main characters, since some of my events are touching upon that at the moment. I will also use them when the player will swim in different kind of water.​
Just tried the graphic out in game, and it looks pretty cool.​
 ​
 ​
 ​
I'm also working like crazy to write down as much information about the world in my Instruction booklet, and when I have most of the rewritten plots finished, I'll make sure to update the project thread and add all the new screenshots (along with a LP from Stevie once It's done.) The fixed demo will hopefully be up in 2 weeks or so!​
 ​
Stay Tuned!​
 
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Dark_Metamorphosis

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New updates added!

2013-04-14

Check Most Recent Update here:

Info on Beta Version 0.3:

The release of the new demo (version 0.3) is soon here, and because of this you are no longer able to download version 0.2 anymore. This is due to the polished maps and the change of plotpoint that the new demo is released upon. I decided to disable the option to download the previous version to avoid any confusion about the plot change in the intro, and the unpolished maps that are available in 0.2.

The following changes in Version 0.3 are the following:

  • Polished maps with new areas.
  • Change in plot point
  • New names for some of the locations.
  • New conversations and new events.
  • Fixed the issue with the battlebacks having the wrong resolution.
  • The skill Battle Cry should now work as intended.
  • Fixed a bug where the enemies wouldn't attack the player after entering the Uncharted Grounds (aka Secret Cave in version 0.2)
  • Bug fixed where you can't enter Pluvia after rescuing Wiola.
  • The player will now be able to try out Wiola in battle before the demo ends.

The new demo will be released with the 'Release something' event, so It will be uploaded here during that time (less than a month from now). I'll make sure to add a date later on.

Stay tuned for more updates!
 
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Hesufo

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The screenshots look really awesome, and the game overall seems very polished. Mad props for your first project!

I'll be keeping an eye on this, and play the newest Beta once it's released :)
 

MyLordRobinson

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Would "foreign" be a better word than "alien"?
 

Dark_Metamorphosis

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The screenshots look really awesome, and the game overall seems very polished. Mad props for your first project!

I'll be keeping an eye on this, and play the newest Beta once it's released :)
Thanks a lot! I'm glad you think the game looks good, and that It's a bit noticable that I have polished the content a lot!

I'm happy you will keep an eye on the game, and I truly hope you will enjoy the new Beta version when It's released! Feel free to stay tuned for new updates! :)

Would "foreign" be a better word than "alien"?
In what part are you refering this to? I guess you mean the banned aura? That's a good question actually, do you think that foreign would fit better when it comes to an aura that doesn't exist in the world the people live in? I don't really know why I use the word 'Alien' but that's the only word I came up with when thinking about something that's not a part of the peoples own universe anymore.

Can't wait for it. > w < ; This game looks really good so far!
I can't wait for you to play it! I really hope you will enjoy it! Thanks! :)
 
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Fireseal

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Hello Dark_Metamorphosis, I downloaded your demo last night and finished playing it today. I must say it was a good hour and a half spent!

The fights were tough at the beginning and a little grinding was required (which I love), and the boss battle(s) were engaging even with having a gained a few levels beforehand. Your game has been able to make good usage of potions and other curative items when other RPG Maker made games they are mostly useless, this is another factor that makes your game attractive! The animation for Vincent is very good I think and the abilities were all useful, however I was a little disappointed to not being able to use Wiola at all in the demo, I suppose I'll wait until a later release. :)

I have a few things I'd like to mention that I've noticed while playing the demo;

-I found the events that are supposed to trigger a battle with Lost Soul monsters upon contact in the cave sometimes doesn't trigger a battle. They just keep following me, or I try to initiate the fight by pressing the action button, but sometimes I get nothing. I would just walk out and walk back into the room and it might work out. I have only experienced this problem with the Lost Soul monsters, every other map works as it should.

-In the cave, I got stuck once after attaching the lever in the switch. I think it may be because I started moving as soon as the screen showed 'Lever -1' and I thought the event would be finished, instead it was followed by 2 shaking of the screen, a ! bubble over the character, and the character moving 1 tile to the left. Depending on where my position was, if the character would not be able to move left then the event cannot continue to the dialogue where Vincent says something like 'I think I heard something going on in the South...'. I was then unable to move and only able to access the menu and quit the game. Thankfully I am pretty OCD when it comes to saving, but for someone who would forget, they may get turned off from playing and having to start from their last save point 20-30 minutes ago. Is there a way to make the character stay put until the event is over? I think the same thing could have happened when using the hand of chaos to obtain a silver pick and blueprints #2.

-After obtaining Wiola you can no longer go into the Forgotten Forest, the dialogue says something about not leaving her alone which I am assuming is supposed to be there when you gather water to save her.

I am satisfied with the demo and I would gladly play it again after its completion. :) I hope I've helped you somewhat with my comments.

EDIT: I wanted to add that your maps are aesthetically pleasing and the BGM you chose match very well for each map you've designed and for fights. :)
 
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Dark_Metamorphosis

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Hello Dark_Metamorphosis, I downloaded your demo last night and finished playing it today. I must say it was a good hour and a half spent!

The fights were tough at the beginning and a little grinding was required (which I love), and the boss battle(s) were engaging even with having a gained a few levels beforehand. Your game has been able to make good usage of potions and other curative items when other RPG Maker made games they are mostly useless, this is another factor that makes your game attractive! The animation for Vincent is very good I think and the abilities were all useful, however I was a little disappointed to not being able to use Wiola at all in the demo, I suppose I'll wait until a later release. :)

I have a few things I'd like to mention that I've noticed while playing the demo;

-I found the events that are supposed to trigger a battle with Lost Soul monsters upon contact in the cave sometimes doesn't trigger a battle. They just keep following me, or I try to initiate the fight by pressing the action button, but sometimes I get nothing. I would just walk out and walk back into the room and it might work out. I have only experienced this problem with the Lost Soul monsters, every other map works as it should.

-In the cave, I got stuck once after attaching the lever in the switch. I think it may be because I started moving as soon as the screen showed 'Lever -1' and I thought the event would be finished, instead it was followed by 2 shaking of the screen, a ! bubble over the character, and the character moving 1 tile to the left. Depending on where my position was, if the character would not be able to move left then the event cannot continue to the dialogue where Vincent says something like 'I think I heard something going on in the South...'. I was then unable to move and only able to access the menu and quit the game. Thankfully I am pretty OCD when it comes to saving, but for someone who would forget, they may get turned off from playing and having to start from their last save point 20-30 minutes ago. Is there a way to make the character stay put until the event is over? I think the same thing could have happened when using the hand of chaos to obtain a silver pick and blueprints #2.

-After obtaining Wiola you can no longer go into the Forgotten Forest, the dialogue says something about not leaving her alone which I am assuming is supposed to be there when you gather water to save her.

I am satisfied with the demo and I would gladly play it again after its completion. :) I hope I've helped you somewhat with my comments.

EDIT: I wanted to add that your maps are aesthetically pleasing and the BGM you chose match very well for each map you've designed and for fights. :)
Hi there Fireseal :)

I'm glad that you liked the demo, and your comment and feedback are very welcome, thanks a lot!

Most of the issues that you listed is something that I'm aware off, and have been fixed for the new version that will be released around the 4th of May.

You can read what will be updated, along with the bug-fixes here:

I'll make sure to check up on the autorun events that you were talking about (where you could get stuck if the player can't move to the left etc.) I'm gonna fix that and add everything as a whole autorun event instead. Thanks a lot for pointing that out!

I'm glad that you were pleased with the demo, but I believe that you will have a greater experience with the new 0.3 version :)

Even so, I'm very thankful for your comment and feedback!

Thanks! :)
 
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Dark_Metamorphosis

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New Updates added!

2013-05-03

Most recent update can be found here:

Since the new beta version will be uploaded tommorow, the changes for the new version 0.3 can be found here:

Stay tuned for more updates!
 

Rion Requiel

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Seems like a pretty cool game, I will beta test if needed. :)
 

Dark_Metamorphosis

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Seems like a pretty cool game, I will beta test if needed. :)
The new version will be uploaded here tommorow, so feel free to beta test version 0.3! Would help me out a lot! thanks!
 

Rion Requiel

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Hey no problem, your game looks pretty sweet. :)
 

Dark_Metamorphosis

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New Updates added!
2013-05-04

Beta Version 0.3 is now available for download! You can find it under Chapter 4 - Demos and Features in the Main thread.

This Demo version is also participating in the RSW event.

Comments and feedback on the new demo would be much appreciated!

Stay tuned!
 

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