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Hi Everyone!
I'm currently recruiting for my game Violent Whispers, and I'm in need of some assistance to make the development a bit easier on me. The game has gone through a lot of polish, and most of the planning is complete (Even though there are still some work to be done there). Down below is an introduction, a small presentation of the game, along with guidelines and what I'm looking for.
If you want to see what positions I mostly need help with, please scroll down to 'Aspects of the game I'm recruiting for' where It will be stated, a long with some information about the position for the people that's interested in joining. Please make sure to read the 'what to expect?' section first though.
Without further ado, here we go:
Introduction:
As some of you know I have been working on my game for a pretty long time now. The first six months of production was mainly focused on learning the engine, the scripts used, and a lot of planning. Since most of this is starting to fall together I have been thinking about getting some assistance for my project, since It's insanely difficult (at least for me, might be because I'm sort of a noob still) and time consuming to do every little bit myself. Down below is a small synopsis, and some in-game footage to get you a small grasp of what the game is all about.
Game Synopsis:
You will take on the role as a young Asperian Knight named Vincent Feracordis, and his journey to discover a secret that will change his life forever. At a very young age, Vincent discovered a 'gift' (or a curse) involving the ability to hear distant whispers, and hallucinate events that are not a part of his own life. Growing up has made him accustomed to this defect in his vital system, and he has learned to live a normal life despite the echoing voices infecting his mind. But something is rising on the horizon, and chaotic and fearsome events are about to take shape, when King Zephyr of Asper suddenly decides to search for a long-forgotten relic from an ancient era.
Questioning King Zephyr's intentions, and with a deep worry of the king's recent obsession with this relic, Vincent is being tasked to look for the missing piece of the item in a sealed forest far across the ocean. All his life Vincent has questioned the very reason why he's the only one with the unusual vital-defect, but he has never found an answer... Until now.
Violent Whispers is a game about finding your true self, overcoming difficulties when your whole world is crumbling, and rise from the ashes even when the world is against you. The value of friendship, love and trust, and the ultimate courage of turning your back against everything you ever known for a greater good.
Violent Whispers is a game about finding your true self, overcoming difficulties when your whole world is crumbling, and rise from the ashes even when the world is against you. The value of friendship, love and trust, and the ultimate courage of turning your back against everything you ever known for a greater good.
Screenshots:
A Free Game
The project is not a commercial one, so that means that it will be released with no cost whatsoever. That's why I'm looking for people that wants to help me out with the project for free. I do however feel like skill trading is encouraged and if you need help with something in your own project in return, then that is something that we can come to an agreement on. If you don't work on a project at all, then maybe you would find it interesting to read further.
What to expect?
As a recruiter I believe that it's important that the people who's interesting in joining as a workforce for my project has a clear view of what I'm expecting from them. Likewise, I think It's important for them to know what they can expect from me. Since the game is already in process, there are several aspects of the game that is currently established. This means that there will be several guidelines that you will be instructed with if you decide to join, and these guidelines will be a solid platform for you to build upon. Even though you are free to share suggestions, and work freely around the current task, there will be aspects of the game that is already established, and that will be immune for change. You will have the freedom of using your own judgement, but there will always be a discussion on all the work that is put down, and communication is the most important part for me. Since there are specific sections that I need most assistance with there won't be much change in the overall game-structure.
Please refer to these guidelines if you wish to join:
- It's important that you feel motivated, and are 100% sure that you want to help me out. What I don't need is to have someone helping me, and then 1 week later leaves to join on another project or something similar. What I need is someone that is interested, and someone that wants to see the game finished.
- 18+ of age is recommended, mainly because It's easier to work with people that is around the same age. This can change though, so I'm not discriminating on younger people! Age is never a safe card for maturity, morals or experience.
As I stated before, most things have a base or platform but there are still things that's not really set in stone yet. Functions and systems that are planned, but not 100% thought out. Same goes with story and plot-points and everything related to my world. These will be built upon though, and most of the things that I need help with have a solid foundation to stand on when it comes to how I need it to work.
Aspects of the game I'm recruiting for
To make things a bit more clear, there are some aspects of my game that's currently messing with the developement. As most of us have experienced there are several sections included in the engine, we have the mapping, the eventing, systems, databasing and what not. Some people can call themselves a jack of all trades when it comes to working with all of these different parts of the engine. Me, however struggle a lot with some of these, and this is where I need a helping hand and have someone to complement the lack of experience that I have in these sections.
Programmer
(Databasing - Battle System).
(Databasing - Battle System).
The first individual that I am looking for is experienced in the database, and enjoy working with enemies, skills and battles. He/She is also experienced in setting up events inside the battle and make strategies that compliments well with the skills and the actors/monsters inside the game.
In-depth Information:
(Optional to read but explains further details if you are interested in joining )
Functions planned to be inclued in Violent Whispers Battle system:Turn-based or ATB system:
As it stands now, Violent Whispers is a turned based game. I do however want the battle-system to be a ATB-system.
The characters roles
The character's are not named with a specifc class (ala rogue, warrior, mage etc) instead they are refered as their profession and the skills are only determined on their auras and vital-system.
Vincent Feracordis (Main protagonist)
Role: Damage Dealer
Stimulated auras: Destruction and Vital.
Elements: Lightning, Vital
Wiola Dolea
Role: Caster/Healer
Stimulated Auras: Destruction and Healing.
Elements: Fire, Healing
Clem Dolea
Role: Supporter/De-buffer
Stimulated Auras: Enlightenment and Mental.
Elements: Mental
Judith Suffert
Role: Damage Dealer/Tank
Stimulated Auras: Vital, Resillience
Elements: -
Speciality: Bleed status.
Shane Celeritas
Role: Damage Dealer/Weaken/Healer
Stimulated Auras: Vital and Naturalistic
Elements: Poison, Healing
Speaciality: Ranged.
Conor Patronus
Role: Damage Dealer/Healer
Stimulated Auras: Vital, Destruction, Healing
Elements: Ice, Vital, Healing
Speaciality: Ranged.
Spreadsheets for Skills/Enemies etc. (What you will work with).
Here are some spreadhseets on what you will be working with when it comes to the battle-system: Click me!
Strategies:
The more important aspect of my battle system would be that I want the battles to use a system of strategies. I don't want a battle system where the best thing to do is to press the attack button over and over.
Character importance
I want the skills to be useful, and work well with eachother. Each individual (Actor) should have a speciality that makes them equally useful and have strong parts in different situations. Coming up with a way to combine different spells is also something that I need help with.
Cooldowns, 1 time only, warm up.
The skill system is using a cooldown system to prevent more powerful spells to be spammed.
Writer
(Questwriter/Faction lore/Area lore)
(Questwriter/Faction lore/Area lore)
I'm also looking for some help with writing quests and lores for my locations, factions and side-quests (Events). It's not mandatory to focus on all of these sections, and you are free to help out on anyone of your choice.Questwriting:
Focusing on writing quests, with a clear motive and something that relates to the individual or the location. The task would be to write a questline, the functionality of the quest, the goal, and the reward.
Faction lore:
Expand upon the different factions in my game, and write events and quests around these communities.
Focusing on writing quests, with a clear motive and something that relates to the individual or the location. The task would be to write a questline, the functionality of the quest, the goal, and the reward.
Faction lore:
Expand upon the different factions in my game, and write events and quests around these communities.
The Amazon clan - The Shining Spears.
The Deadwalkers.
Serenivictus worshippers.
Area lore:
Writing small legends or lore pieces to specific locations in my game.
If you have any questions, feel free to leave them here in this thread or send me a PM. Same goes If something is confusing, or if you want more information about anything.
Best Regards
~Dark
~Dark
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