- Sep 28, 2017
- Reaction score
- First Language
- Primarily Uses
Can you press F8 to open the console and see if any errors are showing?
Thanks for your great plugin!!
Your plug-in has been greatly assisted for my project.
And I have a suggestion for improving this plug-in.
As you've already know, button input specialized by timing, such as 'hold' or 'release' like that.
When I tested D-pad touch with this plug-in, I felt my characters' movements were dripping.
(Usually, D-pad control needs 'hold' operation, not 'click')
I think this is what happened because of the lack of sophisticated input control.
Therefore, I would like your plug-in to have parameters related to this.
I'm sure that if you improve this, it'll be a great mobile UI plug-in.
i feel disappointed@TenTranVN
The base RPG Maker MV code automatically uses the "cancel" function when there is a multi-touch. You can test this by touching the map with 2 fingers on a project with no plugins, and the menu will open.
If you are asking me to write a plugin that will change the base behavior of the touch input to allow multi-touch, then sorry, but I won't do that inside this plugin. This plugin is meant to focus on the the User Interface, not to change the way that input is handled. If some other plugin exists for multi-touch, it may be compatible with this plugin.
Thank you for the report!
I tested closely and replicated your issue. It seems like there is a delay between each player movement, I will try to fix that and let you know!
The issue with the DPad is fixed now, can you download again and try it?
Ok, thank you1.) Custom Code:
Now every time the button is pushed, that code will run.Code:
2.) Button Common Events
If you use a button common event plugin like Tsukihime's or Yanfly's, you can combine the effect with this plugin.
Let's say you define a common event that runs when "pagedown" is pressed using one of those plugins. In this plugin, just create a button with the input trigger of "pagedown", and it will run the common event.