- Joined
- Apr 29, 2019
- Messages
- 58
- Reaction score
- 14
- First Language
- Chinese
- Primarily Uses
- RMMV
Game_Player.prototype.performTransfer = function() {
if (this.isTransferring()) {
this.setDirection(this._newDirection);
if (this._newMapId !== $gameMap.mapId() || this._needsMapReload) {
$gameMap.setup(this._newMapId);
this._needsMapReload = false;
}
this.locate(this._newX, this._newY);
this.refresh();
this.clearTransferInfo();
ALOE.clearDpadInput();
}
};
Normally, Scene_Item. But if Mog has changed what scene the items are in, then I'm not sure. You'd have to ask someone familiar with that plugin or look through the plugin to see if Mog named the scene something else.What scene_ should I be using to put a button on a subscreen?
That could be a good idea, added a Feature Request.Can I have a button that appears on every screen?
If I try to push a directional button and a key button at the same time, it goes to the menu (because double touch goes to menu).
The base RPG Maker MV code automatically uses the "cancel" function when there is a multi-touch. You can test this by touching the map with 2 fingers on a project with no plugins, and the menu will open.
If you are asking me to write a plugin that will change the base behavior of the touch input to allow multi-touch, then sorry, but I won't do that inside this plugin. This plugin is meant to focus on the the User Interface, not to change the way that input is handled. If some other plugin exists for multi-touch, it may be compatible with this plugin.
Same answer I just gave to TenTranVN - MV does not support multi-touch by default. The base RPG Maker MV code automatically uses the "cancel" function when there is a multi-touch. You can test this by touching the map with 2 fingers on a project with no plugins, and the menu will open.
This plugin is meant for the User Interface, I would consider a core change to how touch input is gathered not to be in the scope of this plugin.
If you find a multitouch plugin that is not compatible, you can post it here along with a detailed description of the issues you're facing and I'll try my best to make it compatible.