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- Feb 19, 2013
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So I've been thinking about this for a while, and was wondering.
Should i implement a visible HP bar into my game. there might some different specifications as to when or how it shows up but i'm wondering if i should have one at all.
Do people like visible hp bars? Like breath of fire 3 for example, after you kill an enemy once you can see his hp bar each time you fight that monster. this always leaves bosses a mystery but for trash mobs you get to see the bar.
Or is the final fantasy approach better where the bars are always hidden unless you "scan" the enemy and even then you only get the number and not a bar.
What do you all think? hp bar or not to hp bar that is the question.
Should i implement a visible HP bar into my game. there might some different specifications as to when or how it shows up but i'm wondering if i should have one at all.
Do people like visible hp bars? Like breath of fire 3 for example, after you kill an enemy once you can see his hp bar each time you fight that monster. this always leaves bosses a mystery but for trash mobs you get to see the bar.
Or is the final fantasy approach better where the bars are always hidden unless you "scan" the enemy and even then you only get the number and not a bar.
What do you all think? hp bar or not to hp bar that is the question.

