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- Nov 5, 2012
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Hey.
So... How do people in this community feel about stats in games?
I tend to favor lower numbers. I feel like higher number just result in the same mathematic consequences (generally speaking).
But maybe players prefer bigger numbers. I don't really know, cause I'm not a normal player. I think about math and design.
A player with attack 2 and an enemy with defense 1 will have proportional results to a player with attack 20 and an enemy with defense 10.
But at the same time... dealing 10 damage to an enemy with 100 HP might feel better psychologically than dealing 1 damage to an enemy with 10 hp.
Then again, you're much more likely to experience a 25% damage variability (that's the variability I tend to favor) with higher numbers than lower numbers.
So what kind of scales do you guys favor and why?
[Edit: The intention was to talk about RPG Maker, but game design in general is cool too. I love tabletop games. But as Warpmind pointed out, stats mean a lot more in an area where their meaning is less universally defined. For example, rolling under your score in a 3d6 game would be torn asunder if you made the base stat starting point 20.]
So... How do people in this community feel about stats in games?
I tend to favor lower numbers. I feel like higher number just result in the same mathematic consequences (generally speaking).
But maybe players prefer bigger numbers. I don't really know, cause I'm not a normal player. I think about math and design.
A player with attack 2 and an enemy with defense 1 will have proportional results to a player with attack 20 and an enemy with defense 10.
But at the same time... dealing 10 damage to an enemy with 100 HP might feel better psychologically than dealing 1 damage to an enemy with 10 hp.
Then again, you're much more likely to experience a 25% damage variability (that's the variability I tend to favor) with higher numbers than lower numbers.
So what kind of scales do you guys favor and why?
[Edit: The intention was to talk about RPG Maker, but game design in general is cool too. I love tabletop games. But as Warpmind pointed out, stats mean a lot more in an area where their meaning is less universally defined. For example, rolling under your score in a 3d6 game would be torn asunder if you made the base stat starting point 20.]
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