This demo seemed to have been positively received so far....now get ready for some harsh criticism. Keep in mind the following is just my 2 cents.
Design
1. Why do you have in game graphics in your intro movie? It killed the mood and coolness of the movie and felt out of place.
2. Menu wallpaper is kinda annoying and distracting.
3. Haru is not a silent protagonist and you have graphics showing things..I dont need every scene to be explained to me.
4. Mog loading screen? Cmon it is very annoying, what makes you think people want to wait another 3 seconds and look at a book.
5. Mog map name is annoying too. Also lets say you are in the dorm then you get out and the map name appears...that does not make sense you did not just got to the dorm you have been there already.
6. The transition from the shrine to the forest needs to be more smooth (fade bgm, fade tint instead of what you are doing it feels weird)
7. You give the player choices so it feels like you can control her personality but her battle voice has 1 clear personality.
8. When you leave a map from the road you get transferred to the next map but your on the side walk..why?
9. There are two people talking in front of school and they have comments on top..why only them? aren't others talking too? keep it consistent.
10. Walking up to your bedroom is annoying, can you make a transfer somehow from the lobby?
Mapping
1. Exterior mapping is generally nice.
2. Interior mapping is awful. So much blank open space, just look at the school 2nd and 3rd floor..you cant possibly think that's sexy mapping.
3. Map error drink vending machine both lobby and 2nd floor.
Bugs.
1. Khas lighting turns on a split second after you enter the room, looks sloppy.
2. When use Ice prison, Haru says the "damaged voice" then after the animation she does the same voice again.
3. When using a tonic you get the "recovery voice" Twice.
4. Little dialogue errors here and there.
5. I cant save more then twice? Or I cant save when I close the program then reopen the program.
Suggestions
1. Have cars drive by, that would be cool.
2. I also hope that the RTP tiles and music are just place holders (this is commercial)
3. And everything else in the Design list.
What I like
1. Decent artwork and OC
2. Nice intro movie minus..the in game graphics.
3. Nice INTRO! I was hooked! Then I woke up and it got boring.
4. I like what happens to people when they die in the "dream"
5. Nice eventing skills.
I know I sound harsh and that I think it is a bad game, but overall I feel like this is a decent game. Very above average, commercial quality? No. But then again it is just my 2 cents. You definitely have the skills to make a good game. Hope you made use of my critics.
-NC
Edit: I forgot to add. You say that even though persona is an inspiration, this game is it's own thing. I disagree I think this is a complete rip from persona, which is not a bad thing.