Glad that you enjoy the gameJust finished your demo and I was highly impressed with what has been made. As I've stated the game has great atmosphere and I rather enjoy the little everyday life aspects. All the characters are done well and really show their different attitudes. Activities to do after school look fun and I can't wait to see the whole town and school being filled up with all the clubs and part time jobs it could offer. The art is just darn amazing and of course a lot of praise for making an intro. Now my few problems, first the townspeople, seeing them stand in place while doing the walking motions just look very odd they look better either walking around or just standing still. Also there was an issue where I opened a treasure chest and went to leave the room and when I did I noticed the animation of the chest went back to being unopened, so I went back and it was unopened again and I got more treasure again. I've tried to see if it would happen again but so far it hasn't. Thought it should be mentioned though. I love the mapping of the towns as they look so alive. However the school and dorms seem a little lacking? Surely though this is a demo so I know a lot will probably be revamped. And finally the final boss was just a jerk, there's hard and then there is just unfair. For a first (or second?) boss it just seemed like the difficulty is unkind. If you want to grab hard core rpg fans, while the boss was hard it is beatable once you get it. But from the start of your game you make it that you also want to grab new time rpg players and not sure if that boss is a good tutorial for those players. To me the first bosses should be almost like a tutorial, learning how to use your allies better and your own moves. Later on when you have the arsenal and team members should be when you go full force with bosses. And not just the bosses but the enemies as well. For being at the start of the game, and the second time you enter that place, unless you have the right summoning equipped before the battle you are screwed and it was a hard lesson indeed. I was honestly almost afraid of attacking the lesser for enemies for extra exp because they would kill me so easily. There really needs to be a balance. Also was it me or was when I was attacking the boss and it did a fire move on my team it said I was weak to it and yet I could null it? I would have to go back and check it lol. I can say though that once I killed that monster I did feel very accomplished xD (or just very lucky). Overall the demo is amazing and everyone should check it out, I'm glad I checked it out and I'll look forward to more updates =D
About that walking animation NPCs, it's just my preference... cuz the game like, such as, Lunar Silver Star Story on PS1 and Dragon Quest have that kind of walking animation NPCs.
For battles, I took inspiration from older SMT games, Monster Hunter and Dark Souls, all based on one aspect, learn your enemy and be prepared or die horribly. And btw the treasure chest, they randomly re-spawn, like FF XII (holding random treasures), it's not a glitch
Thanks for trying out the game


