Visual Effect: Aura

XVoid

Conceptual Severance Mage
Member
Joined
Apr 22, 2016
Messages
28
Reaction score
4
First Language
English
Primarily Uses
RMMZ
Like the title says, I'm looking for a script that can show an aura animation on actors. I've looked all over this site and the internet in general, and everything with the word aura in the title/description was either a mechanic (which was therefore not visual) or could not be used on actors.


I need this to work like this in my game: whenever one of the three main actors has a certain state (there's a minimum of one for each actor), they gain an aura animation around them. The color varies with the actor - for example, one character gets stronger or weaker depending on the time of day in-game using states. The strongest three of those need a whitish yellow aura with a bright orange outline (I'll have the animation sheets for the auras from the artist I hired by the time they need to appear in-game, so getting them is not an issue).  I would need this to be functional both in the field (and therefore also within events) and in the sideview battler.


Each aura is going to be a collection of ten images (one for every ten frames out of sixty) that create a flowing effect when used in succession, with the tenth looping back into the first. I plan to put the image sheets in the animations folder, but if they need to go somewhere else for this to work, that's fine, too.


Included is a screenshot of all the plugins I'm already using so as to avoid potential plugin conflict. I don't think any of them would do that with a plugin like this (since pretty much all of them are unrelated to animations), but I don't understand JS so my claim may be the north side of useless. Thanks in advance!

Screenshot 2016-04-24 18.03.23.png
 

XVoid

Conceptual Severance Mage
Member
Joined
Apr 22, 2016
Messages
28
Reaction score
4
First Language
English
Primarily Uses
RMMZ
Clearly I used the wrong search terms... sorry and thanks.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top