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[SOLVED]
I want to make a stat raising game with visual novel maker and I came up with this. I just want to know if it makes sense to the player as I want to make it a hidden stat system so you don’t get messages like “your strength is 50 points” instead you’ll get ranked like “your getting much stronger, you can now do X skill”.
Remember it’s for a visual novel so the combat will be simple stat check puzzles. Like you need to be virtuous enough to recruit the elf or you need to be graceful enough to jump over the pit, e.t.c
Hope I’m not reinventing the wheel but I need this to be obvious enough to the player without having them read a walkthrough.
Edit: I’m using this as my guide.
https://www.choiceofgames.com/2011/07/7-rules-for-designing-great-stats/
I want to make a stat raising game with visual novel maker and I came up with this. I just want to know if it makes sense to the player as I want to make it a hidden stat system so you don’t get messages like “your strength is 50 points” instead you’ll get ranked like “your getting much stronger, you can now do X skill”.
#Simple Stat System
#Main Traits
Health
Energy
Experience
#World Traits
Fame
Power
Money
#Morality Traits
Integrity
Subterfuge
Hubris
Humility
Vengeful
Merciful
Spiritual
Religious
#Base Traits
Agility
Dexterity
Charisma
Persuasion
Intelligence
Wisdom
Strength
Toughness
#Personality Traits
Trusted
(Integrity + Wisdom)
Seductive
(Subterfuge + Persuasion)
Confident
(Hubris + Charisma)
Skillful
(Humility + Dexterity)
Respected
(Vengeful + Toughness)
Graceful
(Merciful + Agility)
Disciplined
(Spiritual + Strength)
Virtuous
(Religious + Intelligence)
#Main Traits
Health
Energy
Experience
#World Traits
Fame
Power
Money
#Morality Traits
Integrity
Subterfuge
Hubris
Humility
Vengeful
Merciful
Spiritual
Religious
#Base Traits
Agility
Dexterity
Charisma
Persuasion
Intelligence
Wisdom
Strength
Toughness
#Personality Traits
Trusted
(Integrity + Wisdom)
Seductive
(Subterfuge + Persuasion)
Confident
(Hubris + Charisma)
Skillful
(Humility + Dexterity)
Respected
(Vengeful + Toughness)
Graceful
(Merciful + Agility)
Disciplined
(Spiritual + Strength)
Virtuous
(Religious + Intelligence)
Remember it’s for a visual novel so the combat will be simple stat check puzzles. Like you need to be virtuous enough to recruit the elf or you need to be graceful enough to jump over the pit, e.t.c
Hope I’m not reinventing the wheel but I need this to be obvious enough to the player without having them read a walkthrough.
Edit: I’m using this as my guide.
https://www.choiceofgames.com/2011/07/7-rules-for-designing-great-stats/
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