Lunyc

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Has anyone experienced such a problem when using the <Dealt Element Plus> notetag from VisuStella element status core plugin? I put +10% damage for fire, ice and lightning, but it shows that weird number, and I don't know if it's actually that or +10% when playing.
Something similar also happens when altering SP parameters, i put +10% target rate from a curse (properties tab) but it shows 121%. I tried doing the same thing in VisuStella demo but it works just fine there.
 

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slimmmeiske2

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Lunyc

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Cyberhawk

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The equation is like
(Rate * Plus) + Flat
I think i'm right on the (Rate * Plus) in.
but like Plus functions...
VERY awkwardly this way imo.
like it has made my elemental dmg go up by like 150% or something (exponentally higher than the intended 5% boost to that specific element when i tried using it.) I use flat rates instead.
(idk about removing it if it'll cause me problems or not.)
The dmg control plugin formula from MV is something I need to look into about transfering the formula for elemental dmg into MZ's elemental rate calculations.
 

Lunyc

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the first time i tried it, it also skyrocketed my damage to incredibly high numbers.
i'll try use flat rates as well and see how it goes :yswt:
 

MHood82

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I just ran into the same issue. I found that the elemental damage was calculating properly, but was not displaying as it should. I fixed it by changing to JS DrawText slightly:

let dealtText = '%1%'.format(dealt * 100);

Basically, I added the '* 100' to that line of code, which IMO is how it was originally intended to be written.
 

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