- Joined
- Apr 12, 2022
- Messages
- 32
- Reaction score
- 20
- First Language
- English
- Primarily Uses
- RMMV
I spent a week trying to get a decent setup in visual studio 2022 for my plugin development, but have been encountering issues at every step (as usual).
Here is what I have been able to accomplish:
Here is what I have been able to accomplish:
- Created node project
- setup the start (f5) to launch the game from nw.js.
- Tried to Setup basic mocha test in vs, but cant use it because rpgmaker uses the dom.
- Tried to Setup mocha to run from nw.js, but it cant find my required object. E.g. chai
- How did you setup the build and start buttons?
- How did you run unit and integration testing?
- Have any general advice on setting this up in vs?