RMMZ VISUMZ Core Script - Using variables and switches in notes?


The Kelphy Corp
Oct 19, 2015
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I am trying to set my Max HP % to a variable using VISUMZ Core Script. So depending on what integer the variable is equal to determines the percentage of the Max HP. I currently have this:

<MaxHP Rate: ($gameVariables.value(1))%>

I hoped that would work but it doesn't.
How do I do this?
I might have the plugin written incorrectly as well.
I also would like there to be a switch condition. So it only lets me go passed level 99 if a switch is enabled.

Any help would be great.


Forewarner of the Black Wind
Jul 2, 2014
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As a general rule, you can't use JavaScript expressions in notetag commands unless you are told you can.

In this case, the documentation for the <param Rate: x> notetag just says "Replace 'x' with a percentage (ie. 150%) or a rate (ie. 1.5)." It does not say that it will evaluate JavaScript, so your syntax is invalid.

However, if you scroll down in the documentation just a bit, you'll see the <JS param Rate: code> notetag. This one says code, and then instructs, "Replace 'code' with JavaScript code".

So <JS MaxHP Rate: $gameVariables.value(1)/100> will cause that variable's value to act as a percentage rate for your max HP.

I also would like there to be a switch condition. So it only lets me go passed level 99 if a switch is enabled.
I'm sorry, but I don't understand this. What does "level 99" mean? Do you mean the value of the variable is treated as being 99, even if it's higher, unless a switch is on? Or is this a completely different question about getting more than 99 experience levels in a class?

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