Visustella Animation

rearda22

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Hey guys, i want to ask about battle animation. When we use yanfly plugin in MV, we can simply write target.startAnimation(animation_id); in the script. But, in MZ apparently we can't do that. Anyone know how to make actor do animation via script like target.startAnimation(animation_id); ?
 

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I've moved this thread to Plug-In Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

ramza

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This isn't an issue in VisuStella specifically, but a change made to the engine.

Now you can use $gameTemp.requestAnimation([target], animationId).
The first argument is an array of targets, so if you want it to hit multiple things, you can include them all in that square bracket block ([target, subject, user, etc]).
 

rearda22

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This isn't an issue in VisuStella specifically, but a change made to the engine.

Now you can use $gameTemp.requestAnimation([target], animationId).
The first argument is an array of targets, so if you want it to hit multiple things, you can include them all in that square bracket block ([target, subject, user, etc]).

Woah it work. Thanks you very much :D
 

rearda22

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This isn't an issue in VisuStella specifically, but a change made to the engine.

Now you can use $gameTemp.requestAnimation([target], animationId).
The first argument is an array of targets, so if you want it to hit multiple things, you can include them all in that square bracket block ([target, subject, user, etc]).
And sir, maybe you also know. Script to write text popup in a battling unit like "Miss", etc. Thanks in advance.
 

ramza

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And sir, maybe you also know. Script to write text popup in a battling unit like "Miss", etc. Thanks in advance.
That isn't something that can be done with a single line. I managed to do it in one of my own plugins by making an entire function to call, and then calling it from the function that usually handles damage popups when a certain condition was met.
You could never do that in MV either, the only popups possible were the ones build into the system text file. I think SRD had a plugin for MV that let you customize battle popups, that might be what you're thinking of.
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

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