RMMZ VisuStella Battle Core, Opposite direction Enemy when use SV Battler?

realz012

Villager
Member
Joined
Sep 29, 2015
Messages
23
Reaction score
6
First Language
Indonesian
i want to ask, how to flip horizontal enemy so Enemy Battler face the main party?
in game demo visu used notetag

<Sideview Battlers>
Actor1_1
</Sideview Battlers>

when i try
tq



mod or archeia you can locked/deleted this thread.
i found the culprit problem, conflict with some plugin. thx.
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,448
Reaction score
15,228
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Thank you.



Rather than deleting the thread, we'd prefer if you explain what caused the issue and how you resolved it. That way you can help people who have a similar problem in future.
 

realz012

Villager
Member
Joined
Sep 29, 2015
Messages
23
Reaction score
6
First Language
Indonesian
[move]Plugin Support[/move]

Rather than deleting the thread, we'd prefer if you explain what caused the issue and how you resolved it. That way you can help people who have a similar problem in future.
i found the conflict with MOG_battlermotion
after OFF the plugin, VisuMZ_battlecore works nicely


if user not used SV Enemy in VisuMZ_Battlecore plugin, you can use Mog_battlermotion static enemy with VisuMZ_battlecore. but if write note tag floating: 1 , it will give crash error. i found only floating note tag give error when used VisuBattlecore with Mog_battlermotion.
 

Latest Threads

Latest Profile Posts

51F2AC5E-A605-446E-9439-D77AA6A0B0ED.pngAdded console to my content thread here
Sweet nostalgia. My fave Final Fantasy game.
Steam page is now live!
1632768058957.png
just discovered thig game called Willowbrooke Post... beautiful artstyle if I do say so myself... does anyone know what this kind of style is called??
In one of my game projects, I am working on an arena where you can fight combatants or bet on monsters, and, man, it is taking so long, lmao. I do not think that it helps that I am using an evented combat system with a lot of things that I have to edit.

Forum statistics

Threads
115,426
Messages
1,089,747
Members
150,172
Latest member
Jiffem
Top