Nerine

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I have the Gambit style AI and I want to have a skill(HP Drain) that when enemy drops below 70% HP has like 50% chance of being used. Is there a way to do it only using AI conditions or do I have to meddle in events for troop? Because all I managed to do so far is that the skill has some chance to be used but it happens like 10% of times instead of 50%.

@Edit

Somehow my AI conditions are being ignored
 
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Trihan

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Can you show me the setup you have at the moment?
 

Nerine

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Okay did some more testing with different effects:
"Target ATK Debuff Turns <= 1" - This casues the skill to be run 100% of the time even if the debuff is applied and has more than 4 turns left.

About my setup: It's not the conditions fault, but I'm still digging for the issue. I'm currently disabling and reenabling plugins one by one. Because after disabling everything except of the battleAI, conditions started behaving as predicted (except the one I posted)
 

Nerine

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Okay, I've figured it out that the AggroControlSystem from VS switches target after the AI calculation for conditions were made and my unit was stuck in an endless loop trying to apply the debuff to one character, but unable to do so, since the target was switched to another one.
 
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