- Joined
- Mar 13, 2012
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- 2,410
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Is it possible to run a common event before the skill animation (on target) and the dealt damage?
I thought this would do it:
<JS Pre-Start Action>
$gameTemp.reserveCommonEvent(1);
</JS Pre-Start Action>
But it seems not. I put a dialogue box in the common event to check and the dialogue box shows up AFTER the damage is dealt.
I thought this would do it:
<JS Pre-Start Action>
$gameTemp.reserveCommonEvent(1);
</JS Pre-Start Action>
But it seems not. I put a dialogue box in the common event to check and the dialogue box shows up AFTER the damage is dealt.