RMMZ (Visustella Core Engine) Setting up custom parameters based on equipment.

BloodletterQ

Chaotic Neutral Assassin
Veteran
Joined
Aug 15, 2012
Messages
1,533
Reaction score
1,177
First Language
English
Primarily Uses
N/A
So with the custom parameters for Visustella's plugins, I'm kind of curious how to make it so that the custom parameters can be changed depending on what equipment is being wielded.

For example this would mainly be the weapon's Power. A Sword has +4 Power. I would like for the Power stat to become 4 in other words.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Realizing that 2020 is the only year since 2015 that I haven't made a RM game. Maybe I should do a tiny one to keep the streak?
grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
Egg-sitting minigame is coming along nicely. Are you a bad enough dino to keep all these raptor eggs warm?

I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
now that fmod is free for indie(<200k revenue), it would be interesting to see someone add fmod support for rpg maker

Forum statistics

Threads
105,804
Messages
1,016,597
Members
137,498
Latest member
Teberion
Top