RMMZ Visustella How to make sideview battlers included when deploying

Nerine

Veteran
Veteran
Joined
Oct 3, 2020
Messages
101
Reaction score
58
First Language
Polish
Primarily Uses
RMMZ
Simple question. I've got enemies with sv battlers, so how do I include them when I'm deploying a game with "exclude unused files" checked. Is there a different way than creating dummy actors for each animated sv_battler?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,343
Reaction score
8,388
First Language
German
Primarily Uses
RMMV
basically there are two different ways to tell the editor that a file needs to be included for the project to work.

one is that is is used somewhere in the engine, even if that part is never used in the game itself. This is often done with a fake map that is not connected to any ingame map, or with fake database entries.

the other way is a javascript command for registering resources, but unfortunately a lot of plugins do not use that command.
 

Nerine

Veteran
Veteran
Joined
Oct 3, 2020
Messages
101
Reaction score
58
First Language
Polish
Primarily Uses
RMMZ
basically there are two different ways to tell the editor that a file needs to be included for the project to work.

one is that is is used somewhere in the engine, even if that part is never used in the game itself. This is often done with a fake map that is not connected to any ingame map, or with fake database entries.

the other way is a javascript command for registering resources, but unfortunately a lot of plugins do not use that command.
What's the javascript command?
 

Htlaets

Veteran
Veteran
Joined
Feb 1, 2017
Messages
243
Reaction score
121
First Language
English
Primarily Uses
The easiest way to do it is to have a dummy event that uses the "change actor image" to reference the image rather than using dummy actors. Alternatively you can have a dummy project you use for deployments, add the things that "exclude unused files" misses to it and then deploy with exclude unused files and overwrite the dummy project, then deploy that dummy project.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,343
Reaction score
8,388
First Language
German
Primarily Uses
RMMV
it should be listed in the help file - it was there for MV, and I don't know if it is the same for MZ
 

Nerine

Veteran
Veteran
Joined
Oct 3, 2020
Messages
101
Reaction score
58
First Language
Polish
Primarily Uses
RMMZ
The easiest way to do it is to have a dummy event that uses the "change actor image" to reference the image rather than using dummy actors. Alternatively you can have a dummy project you use for deployments, add the things that "exclude unused files" misses to it and then deploy with exclude unused files and overwrite the dummy project, then deploy that dummy project.

it should be listed in the help file - it was there for MV, and I don't know if it is the same for MZ
Thank you.
 

Latest Threads

Latest Profile Posts



Here's Azrael sprite with the fire weapon, hope it came out good.
A13774F4-298B-4F4D-B639-E6921E49FCC2.jpeg
Art test for a victory title screen change
illuminatigirl.png
Illuminati may be just a cover-up for the actual secret society of Illuminaughty. :kaojoy:
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol

Forum statistics

Threads
113,759
Messages
1,077,240
Members
147,792
Latest member
besosama
Top