VisuStella Sample Project & MZ Core Plugins

VisuStella

Veteran
Veteran
Joined
Sep 21, 2018
Messages
10
Reaction score
75
First Language
Engrish
Primarily Uses
RMMZ
THIS IS NOT A BUG REPORT THREAD!

For Reporting Bugs:

Take a look at the Troubleshooting page on the wiki, follow the steps listed and if it still doesn't work, please report your problem through the link in Step 2.8 with as much detail as possible. Please follow this as we might miss any bug reports in this topic.


Welcome to the VisuStella MZ Sample Game Project!


The VisuStella MZ Sample Game Project is a starter project created by the artists and programmers of Team VisuStella to let you kickstart your game dev journey into RPG Maker MZ!


This Sample Game Project Includes:



  • Beautiful custom tilesets from Archeia and other members of Team VisuStella!
    • Custom Outside tileset variant
    • Custom Inside tileset variant
    • Custom Dungeon tileset variant
    • Beautifully made sample maps by Liberty and Deckiller!
    • 1:1 custom replacements of the MV tileset!
    • Go ahead and copy over your MV tilesets over into VisuStella style!
  • Adorable custom icons from CazWolf's Pixel Fantasy collection!
    • Over 300 custom icons!
    • 1:1 replacements of the default iconset
    • You can go ahead and replace them without changing up your game!
  • Empowering plugins from Yanfly and many other proficient plugin developers!
    • Core Engine, Battle Core, Main Menu Core, Message Core, Events & Movement Core, Items & Equips Core, Skills & States Core, Elements & Status Menu Core, Save Core, Options Core
    • 10 heavily packed plugins for maximum ease of access!
    • Many of the needed essentials to start up a project!
  • And special thanks to many, many, many, many, many others!
    • You'll find them inside the sample game project!
 
Last edited:

VisuStella

Veteran
Veteran
Joined
Sep 21, 2018
Messages
10
Reaction score
75
First Language
Engrish
Primarily Uses
RMMZ
Welcome to the VisuStella thread.

We have decided to make one thread to direct all questions and problems to, so that we don’t spam up the rest of the forums. We did not originally want to make a post here as we never initially advertised on RMW’s forums, but there are too many people making threads and posting libelous comments about us, and so we have unfortunately had to step in.

This thread is NOT THE PLACE to talk about whether you agree with our Terms of Use. If you have a problem with our TOU, please kindly uninstall our software and find an alternative. It is not VisuStella’s responsibility to appease your demands.

If you have a comment or a problem about VisuStella that you were originally going to make your own thread for, please read through this thread first and post your comments here instead. Thank you for your cooperation.

Yanfly's Official Statement about porting his plugins and obfuscation.

1. Firstly, please be aware that VisuStella is NOT an official source affiliated with Degica, KADOKAWA, or RPG Maker. We are just a small game development studio who want to make nice things for the community. We were given a copy of RPG Maker MZ just like multiple people in the Japanese community, and we began creating our plugins from the moment the JP sample projects went live.

2. Our works are PRIVATE WORK and are not meant to serve as a base for the entire community to build on. VisuStella’s works were created for game developers, BY GAME DEVELOPERS. We did these for our own games and decided to share our work with the community.

3. Although Yanfly has spent many years, blood, sweat and tears to provide code for the community to learn from and even make profit from, this is the direction we have chosen to take after much deliberation. We have kept our promise of distributing his Core Plugins for free, and we are working closely with him to achieve his original wants for his plugins going forward. Just because we said the cores are going to be free, it does not mean we are obligated to make the code public. We have a responsibility to respect the wishes of our team and the protection of their creation.

4. We would like to reiterate that our plugins are obfuscated to respect the wishes of our team and the protection of their creation. These are our private works that we are distributing for FREE. Please understand that difference.

5. VisuStella is not Yanfly. He has been working close with us to provide quality content as a mentor. We have his approval for obfuscating the code to, once again, respect the wishes of our team and the protection of their creation.

6. Sharing decrypters, decrypted/deobfuscated code, etc. is a breach of our Terms of Use and is considered theft. Please do not do this, as this is a serious offence and will be dealt with through RMW directly.

And now, an FAQ regarding plugin obfuscation:

Q: Why are we doing it?
A: It's to protect ourselves. It's same reason you encrypt your game when deploying it so people don't steal your assets and/or game. Many of our team members have had our code stolen by others and resold. We do not want it to happen again.

Q: But that just makes compatibility harder!
A: We don't do anything special to prevent basic functions from being used. If we do, it will be listed in the documentation. This should not be a problem. If there is an issue, a developer's implementation might be doing something unique that isn't standard in RM.

Q: But that makes extending VisuStella functions harder!
A: For the majority of custom functions in the VisuStella Cores, we provide many JavaScript extensions to allow users to "inject", "extend", do whatever you want with the functions. These come in the form of JavaScript parameters and JavaScript notetags. All of this is covered in the documentation.

Q: But reading your code is the best way to learn how to make plugins!
A: We’re flattered you think so, but if you want to learn how to make plugins, reference the base code, not ours. If you're trying to learn JavaScript, our plugins aren't the right place to do it either.

Go to https://www.codecademy.com/

It's free, they have plenty of classes there, and even some dedicated to game design.

Q: But other plugin devs said they won't be making their plugins compatible with VisuStella!
A: What other devs do is none of our business. We're not forcing them to become compatible with ours. This is NOT dependent on the VisuStella team revealing their code for the public to see. In the rare event that a plugin developer actually needs to use our code to make it compatible, then all they have to do is just ask.

Q: But having to ask in person is so annoying!
A: We're sorry you feel that way. But these are our Terms of Use. If you need more clarification here's a link to our Terms of Use Line 6. We think as fellow content creators, it's only natural we ask for permission to use each other's works.

If you still have comments or questions, please be absolutely certain that it hasn’t been answered here in some way or another before asking here.

Please confine questions directed at VisuStella to this thread. There is no need to overload the rest of the forums with what VisuStella did to upset you.

We’d also like to take this opportunity to thank everyone who has been supportive and appreciative. You are the reason we continue to make plugins and assets, and we are grateful for your support.

---------------------------------------------------------
EDIT - 22/08/2020

Just to make you aware, we will not frequently monitor this thread via the VisuStella account. If you have bugs or other issues, please take a look at the Troubleshooting Guide on the wiki. If your problems persist, please use the link in Step 2.7 to report it to the developer team.

Please also make yourselves familiar with the Terms of Use, specifically Article 5 which refers to taking responsibility for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, or the proper working of compatibility patches made by any third parties.

The VisuStella account will not be offering support for plugins here, and we are grateful that a few kind individuals from the developer team/tech support have stepped in to provide answers here.

Please feel free to continue to leave suggestions here for future assets and plugins. Although we may not respond, we will be looking back at this thread from time to time to view your comments.
 
Last edited by a moderator:

Swish

Veteran
Veteran
Joined
Aug 2, 2012
Messages
47
Reaction score
3
First Language
Polish
Primarily Uses
Thanks for the topic, I would like to inform you about two annoying bugs:
1. It is not possible to change damage numbers to vanilla mz without '+' or '-' before digits. No matter what i write inside options in plugin confoguration, it is always + or - before digit.
2. Busts used on new characters (not demo ones) arent appearing in sub menus instantly. I need to switch pages or characters in status or equip menu to make it appear. Please repair it to show them instantly.
 

VisuStella

Veteran
Veteran
Joined
Sep 21, 2018
Messages
10
Reaction score
75
First Language
Engrish
Primarily Uses
RMMZ
Thanks for your report, @Swish ! For bugs, pllease could you take a look at the Troubleshooting page on the wiki, follow the steps listed and if it still doesn't work, please report your problem through the link in Step 7 with as much detail as possible.

You can use the preloader for the busts, and damage format can be changed through the Plugin Parameters here:
1598047243365.png
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,939
Reaction score
2,064
First Language
Thai
Primarily Uses
RMMV
@Visustella, can we give you the suggestions here? Just an idea of course lol. Thank you. Many of us are barely understanding coding, sorry.
 

VisuStella

Veteran
Veteran
Joined
Sep 21, 2018
Messages
10
Reaction score
75
First Language
Engrish
Primarily Uses
RMMZ
@Kupotepo Yes please, we're happy to listen to any suggestions in this thread. Naturally please be aware that we can't fulfill every request, but we are definitely keen to hear what users would like to see. <3
 

Swish

Veteran
Veteran
Joined
Aug 2, 2012
Messages
47
Reaction score
3
First Language
Polish
Primarily Uses
Thanks for your report, @Swish ! For bugs, pllease could you take a look at the Troubleshooting page on the wiki, follow the steps listed and if it still doesn't work, please report your problem through the link in Step 7 with as much detail as possible.

You can use the preloader for the busts, and damage format can be changed through the Plugin Parameters here:
View attachment 156293
Thats the bug i wrote before. This configuration wont change anything. I used it on your clean demo project as only change in your scripts.
 

cayenne_spicy

Just Chili'in' Out
Veteran
Joined
Aug 21, 2020
Messages
48
Reaction score
92
First Language
English
Primarily Uses
RMMZ
I'd noted in a previous thread, but your YouTube video with installation instructions shows only how to install the plugins. When I had downloaded the sample project (in which the plugins are included), as a new user I was confused because what I had downloaded was not just the plugins, and so the YouTube video wasn't helpful at all.

I figured out what to do on my own with help from some of the users here, but you may want to update the video to depict the actual released product package (the sample project), and explain how one can install that for use as a starting point, or, how they can extract the plugin files from the sample project's overall files and put them into their own project.
 

Skyroar

Villager
Member
Joined
Jun 30, 2020
Messages
28
Reaction score
29
First Language
Portuguese
Primarily Uses
N/A
Thanks for your report, @Swish ! For bugs, pllease could you take a look at the Troubleshooting page on the wiki, follow the steps listed and if it still doesn't work, please report your problem through the link in Step 7 with as much detail as possible.

You can use the preloader for the busts, and damage format can be changed through the Plugin Parameters here:
View attachment 156293
I have the same problem. Removing the "-" or "+" from that plugin window does not remove the actual +/- symbols that show inside combat. My project is clean, with no plugins added yet besides yours.

Besides that, I want to say how much I admire the work put into those plugins. They are surprisingly customisable.
 

ramza

Lunatic Coder
Veteran
Joined
Jan 28, 2013
Messages
772
Reaction score
482
First Language
English
Primarily Uses
RMMV
If I had a support related question that wasn't a bug report, but more akin to a "what function do I alias to change how this text on this specific window is displayed", where would I submit that to be helped? I found the bug report link, but this isn't really a bug, nor is it a compatibility question. I can't seem to find a link to submit this kind of request.
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,939
Reaction score
2,064
First Language
Thai
Primarily Uses
RMMV
This suggestion will make Yanfly laugh for sure. Would your thinking about making the tips and tricks videos for MZ? I think that would be great for us regardless of exprience to learn about how use to your team plugins creatively. Thank you. If you are busy I understand, you are ready making so much for this community. :kaohi:
 

Rayhaku808

Chubbizard
Veteran
Joined
May 8, 2012
Messages
245
Reaction score
103
First Language
English
Primarily Uses
RMMV
You guys are really laying down the hammer on this, and it's kind of turning me on relieving to see the integrity of your hard work being protected from thieves. Thank you for all that you do for us.
 

Sword_of_Dusk

Keyblade Master
Veteran
Joined
Sep 13, 2015
Messages
255
Reaction score
290
First Language
English
Primarily Uses
RMMV
I'd like to take this opportunity to note just how impressive the amount of customization you guys put into these core plugins is.
 

VisuStella

Veteran
Veteran
Joined
Sep 21, 2018
Messages
10
Reaction score
75
First Language
Engrish
Primarily Uses
RMMZ
@Skyroar @Swish Hmmm I see.. okay, please use the form in the link in the previous post and I'll try and get someone to take a look at it for you. :>

@ramza if you have Discord, please pop over to our server and we'll get someone to help you out. <3
 

Swish

Veteran
Veteran
Joined
Aug 2, 2012
Messages
47
Reaction score
3
First Language
Polish
Primarily Uses
@Skyroar @Swish Hmmm I see.. okay, please use the form in the link in the previous post and I'll try and get someone to take a look at it for you. :>

@ramza if you have Discord, please pop over to our server and we'll get someone to help you out. <3
Okay, sent the bug report via your webpage.
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,280
Reaction score
8,858
First Language
English
Primarily Uses
RMMZ
Speaking as myself, and not a representative of Degica, I just want to say I'm really loving these plugins.

Also, if Limited Skill Uses can somehow make its way to MZ in the near future I'd be super hyped. :B
 

The Stranger

The Faceless Friend
Veteran
Joined
Sep 14, 2012
Messages
3,341
Reaction score
21,535
First Language
British English
Primarily Uses
RMMV
I'm still hoping for Doodads and the event chase and stealth plug-ins to make their way to MZ. :)
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
2,604
Reaction score
1,956
First Language
English
Primarily Uses
RMMV
I'm still hoping for Doodads and the event chase and stealth plug-ins to make their way to MZ. :)
Doodads is basically done AFAIK, not sure when it'll be released. Event chase and stealth are being worked on. <3

Not going to spoil the surprise for anyone, but Doodads has some really cool new features too. :D
 

Users Who Are Viewing This Thread (Users: 5, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

Just finished composing a boss battle theme!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
SO glad they patched outer worlds for switch! I can finally play it! Weird that other peeps are still having issues. I know it was really chugging on my lite when it first came out.

Forum statistics

Threads
105,555
Messages
1,014,619
Members
137,231
Latest member
anjing_gila
Top