VisuStella Sample Project & MZ Core Plugins

Myrmecodromo

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Okey, I was about to post a simple suggestion about messagge core and saw a huge controversy over here, I'm a new guy on this so I don't have much to say. But as a Freshman I can say a few things:

First of all, the work on this guys is incredible, I mean, expanding the RM toolset for free, making it wasy and aprochable for everyone, making tutorials, commands. Do you have the idea of how many times it takes to make something like this?, I personally don't.

Anyway, as someone who knows how freelancing works, you can't just dedicate to something in your life and expect to do it for free. You can't just learn how to properly JS, dedicate hours and hours helping others making their own projects, making your own, and then go to work, school, etc.
There's a taboo about paying for stuff, I kinda get it. But no one can expect having everything for free.

RPG Maker It's an actual plataform that made a loooooot of effort on coding and providing assets to the regular non coder game developer that may like rpgs, etc. And I personally apreciate this fact a lot.

I don't know how was the community back then, all I want to say is, guys, this work team is giving us their work for free. Even when they can in fact make us pay for it the'ye deciding not to do it. If there's something you can't afford there are many options you can do, like... saving, or looking for similar free content and in the best case, you can make it your self and maybe gain something from it. This kind of free content is made with love, and returning hate when getting love it's unfair to me.


Thanks a lot for all the effort, @VisuStella.

btw I was about to suggest that it maybe great if you can change face image position whenever you alter the max lines in text boxes.

Goodnight to all.
 

Shaz

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Does anyone know how i can fix this within the menu core plugin?
Fix what exactly? There could be several things in that screenshot that you want to appear differently, so don't assume others will get it just from a screenshot and no explanation.

For example, I can see that the portrait is quite low, but I also see that the HP/MP/TP bars are very short, the stats text is very small, the text on the menu buttons is centered rather than left aligned, and there is no word or icon next to (what I assume is) the gold amount. You could be meaning any one of those things, or maybe something completely different.
 

J-G

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I was going for the most obvious that you mentioned first which was portrait. The rest are intended to be that way. So I'll edit and add that.
 
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Sorry.
I've solved the problem, so you can turn it off.
 
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antega34

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I'm not sure where to even ask this as it's not an error that relates to the tileset itself rather than the plugins but I noticed this error when importing old tilesets and I'm not sure what the issue is. This is how the maps load in both MV and MZ when using the VS tileset in place of the old one. They are absolutely gorgeous and wold love to use them with some of my old MV maps/some of the samples but unfortunately this is preventing me. Any help is much appreciated!
1598434149500.png
 

Jrrkein

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Does tier 3 cost money?
 

bgillisp

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Go to the itch page and check, it will tell you as there is already a Tier 2 and Tier 3 plug-in out.
 

Jrrkein

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Still question they never states tier 2 -3 cost money
 

Trihan

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Still question they never states tier 2 -3 cost money
We've said in several places that only the Core plugins are free and the rest can be monetised depending on the kind of plugin and complexity of it. At no point has anyone from VS ever said anything will be free but the 10 cores.
 

bgillisp

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They stated a LONG time ago that only some would be free. I heard of it as far back as when the MZ source code was made available.
 

Kupotepo

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We do not read. Tell us the correct answer. Read burning our eyes.
 

Archeia

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I'm not sure where to even ask this as it's not an error that relates to the tileset itself rather than the plugins but I noticed this error when importing old tilesets and I'm not sure what the issue is. This is how the maps load in both MV and MZ when using the VS tileset in place of the old one. They are absolutely gorgeous and wold love to use them with some of my old MV maps/some of the samples but unfortunately this is preventing me. Any help is much appreciated!
Change the layer and add ground tiles. Then put the upper cliffs to a new layer above those.
 

antega34

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Awesome that worked thanks! Loving the new plugins especially the victory aftermath and looking forward to the release of the party system.
 

TimothyMV

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For Dragonbones Union, does it exactly have to be version 5.7.002b for Dragonbones? Because I'll be out of luck if it does. And also I can't access the DB site because it's way too slow.
ifeellikemypatinceisbeingtestedtotheabsoluteextreme
 
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Milennin

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I'm trying out the BattleCore version 1.00 from the sample project into my own, all other plugins disabled and no edits to the main .js files, and I'm getting a "RangeError, Maximum call stack size exceeded" when I attack or use a skill with my character in combat.
Code:
rmmz_managers.js:2030 RangeError: Maximum call stack size exceeded
    at Game_Party.battleMembers (rmmz_objects.js:5416)
    at Window_BattleActor.Window_BattleStatus.actor (rmmz_windows.js:6069)
    at Window_BattleActor.select (rmmz_windows.js:6190)
    at Window_BattleActor.Window_Selectable.reselect (rmmz_windows.js:938)
    at Window_BattleActor.Window_Selectable.deactivate (rmmz_windows.js:914)
    at Scene_Battle.hideSubInputWindows (rmmz_scenes.js:3321)
    at Scene_Battle.changeInputWindow (rmmz_scenes.js:3000)
    at Scene_Battle.selectNextCommand (rmmz_scenes.js:3393)
    at Scene_Battle.<computed>.<computed> [as selectNextCommand] (VisuMZ_1_BattleCore.js:9278)
    at Scene_Battle.<computed> [as startPartyCommandSelection] (VisuMZ_1_BattleCore.js:9278)
Also, I'd like to suggest the option to display the enemy MP gauge as well.
 

Ghost of Christmas Kloe

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I'm trying out the BattleCore version 1.00 from the sample project into my own, all other plugins disabled
I'm not sure about the error, but I can see two things here that might be issues.
1) There's a later version of BattleCore, 1.01 so that may fix it?
2) 'All other plugins disabled' - does that include the Core Engine? That might be required for it to work correctly.
Also, does the error occur in a blank project too or just with yours?
 

Caz

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For Dragonbones Union, does it exactly have to be version 5.7.002b for Dragonbones? Because I'll be out of luck if it does. And also I can't access the DB site because it's way too slow.
ifeellikemypatinceisbeingtestedtotheabsoluteextreme
I used Dragonbones 4.9.5 with the MV version, which worked fine. I'm assuming it'll be the same unless there's been a change to the way that the armatures are handled, which I don't think is the case since Aekashics stuff would still be compatible?
 

wrigty12

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Sorry if this has already been asked and answered, but what is this Window in the Status Menu, and can I remove it through Plugin settings? It never seems to contain any information for any of the available categories in the Status Menu.

1598490793735.png
 

Luckysince97

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I not sure if this been done or posted.

Is there a plugin for a 5 - 6 Party for in and outside of battles? For RPG Maker MZ?

Is it possible to add it in sometime?

---

i not sure how to type it into words without thinking i typing rude , if so sorry , i typing this as a suggestion and i REALLY not good at typing in sentence at recent.

And thanks.
if you want more toon to your party you will have to dl visual studio code and change a 5000 something line i think there a tutorial already....
 

Ghost of Christmas Kloe

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@wrigty12 It's used for the 'profile' field from the database. I don't know if there's a plugin paramater to remove it though...

@Phantom Black Star The line Luckysince97 was refering to is line 5423 of rmmz_objects.js, changing the return value of the Game_Party.prototype.maxBattleMembers function to the maximum party size. (also you can just use Notepad or any other code editor, no reason to need Visual Studio code for it)
 

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