How do you obtain a commercial licence for the tiles?Read the terms of use included in the project.
I re-ask about this.Hello there!
First off, thanks for your awesome work. I'm planning to use a lot of your plugins, they are excellent!
By the way, I found that the VisuMZ_1_MainMenuCore ->Status Graphic (svbattler and sprite) option doesn't works at VisuMZ_1_ElementStatusCore as I plan to do a game with no portraits and / or faces.
It is intended?? Can you add the sideview battler as an option?
Thank you!!
For the moment, you can't. Yanfly/Visustella is still discussing with Kadokawa for a potential commercial license.How do you obtain a commercial licence for the tiles?![]()
While many Yanfly plugins were merged into one it's not always the case. In MV, Letter sounds were part of the Message Core Extension 1, so it's likely going to be a tier 2/3 pluginI'm also looking through message core, but I can't find any option for letter sounds, is that also planned for some time in the future?
I doubt there's any plans for the latter, especially since there's an included plugin with MZ (PlayMsgWndCharSeMZ.js) that does exactly that.I'm also looking through message core, but I can't find any option for letter sounds, is that also planned for some time in the future?
I doubt there's any plans for the latter, especially since there's an included plugin with MZ (PlayMsgWndCharSeMZ.js) that does exactly that.
<JS Pre-Apply>
extradmg = (a.mat - b.mdf)
if(b.isStateAffected(34)){
target.gainHp(-extradmg);
target.startDamagePopup();
target.clearResult();
}
</JS Pre-Apply>
Love to see this. I'm especially interested in Grid-Free Doodads and Battle AI, and mildly intrigued by the aggro system.We plan on taking a week long break first since we've been more or less working nonstop since two weeks prior to MZ's launch. Add that on top of our day jobs and we were more or less running on a low tank of gas. After the break is over, we'll be doing wave 3.
There's still some things to be decided for it, but we plan on the following:
Battle System ATB (ala Grandia)
Action Sequence Camera
Weapon Unleash
Aggro System
Battle AI
Gridfree Doodads
There are still others to be decided.
It's in the config. 'Enemy Battler Settings' and 'Action Sequence Settings' will have options for Animations for Certain Hit, Physical, Magical, etc. There's also a notetag that can be used to change animations as well, the plugin settings are just for general use while the notetags for more specific ones.Hey, it seems the Battle Core deactivates the casting sprite animation when in ATB. Is this bug or there is just something that I missed while config??
