That guy that tries to do some big RPG
- May 28, 2014
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It's in the config. 'Enemy Battler Settings' and 'Action Sequence Settings' will have options for Animations for Certain Hit, Physical, Magical, etc. There's also a notetag that can be used to change animations as well, the plugin settings are just for general use while the notetags for more specific ones.
I'm not talking about the animations that appear when using skills, but the animated stance the sprites (that are in the character-battlersheet) use when casting.
My previous post comes from the fact that when using the turn bassed system, the casting sprite animation worked alright, but when I activated the ATB and used a magic skill, the sprite just remained in it's idle pose.