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Another quick question to throw out there; I'm looking at visual state effects, but can't quite figure it out. I have a fire enemy that I want to constantly have a burning animation. So I figured I could use a state with a repeat animation from visual states. So:
State 50 Setup:
Name: Flaming
Notetag: <Repeat Animation: 66> "Animation 66 being the fire 1 animation by default"
I then try to apply this by default to the fire enemy by creating a turn 0 add state effect to the troop event.
No such luck. Has anyone had any luck with something similar?
State 50 Setup:
Name: Flaming
Notetag: <Repeat Animation: 66> "Animation 66 being the fire 1 animation by default"
I then try to apply this by default to the fire enemy by creating a turn 0 add state effect to the troop event.
No such luck. Has anyone had any luck with something similar?






