Knight of the Night
- Mar 14, 2012
- Reaction score
- First Language
- Primarily Uses
For questions regarding how to use the JS parameters, please refer the VisuStella notetag support thread.
Unfortunately, that parameter is used to determine the initial sizing of the battle log window and only runs once. There aren't any features currently that autosize the battle log at the moment, but it's something we can definitely look into for future updates.
And with this, we're done with Wave 4!
We hope all of you found a few plugins you've liked to use for your games in this wave! The conversion team will be taking a two week break this time to rest up and catch up for the upcoming holiday season.
After that, it's time for Wave 5! In case you're wondering what's coming for Wave 5, here are the few plugins that have been planned!
- Battle System - STB
- Weapon Animation
- Database Inheritance
- Steal Items
- Encounter Effects
There's also a massive upgrade to one of these conversions from the YEP. Let's just say, you'll never see it coming!
Yeah, each Wave has several plugins that are very usable in my projects, they have definitely added many dynamics to my projects.
Glad Steal Items is coming in, that was one of the ones I was waiting for the most along with Skill Learn System and Stat Allocation.
Mind explaining what Database Inheritance is? Doesn't sound like anything from YEP.
As far as the upgrade we won't see coming....going to take a wild guess and say that 'Steal Items' will allow you to "steal" monsters/enemies like a Pokemon thing.