- Joined
- Nov 16, 2018
- Messages
- 29
- Reaction score
- 19
- First Language
- Portuguese
- Primarily Uses
- RMMZ
You might want to check and then submit that as a bug. Check out this page here.@Yanfly
sometimes BATTLE SEQUENCES simply do not alter the battler's motion graph.
It is as if he followed the whole sequence in a single position, the movement happens, but the sprite does not change the movement.
You mean the $100 bundle? You...put all of them in the demo project...?I have a question regarding the Visustella Demo.
I have the demo, and the all-script pack.
I had installed all of the plug-ins to the demo and activated them. But when I do so, I get a demo that lags rather noticeably. I have checked, files, and made sure MZ is up to date.
Is anyone else having this problem?
Well, I am not sure I would use them all in the final project. But while playing around and learning, yeah, I wanted to access all of them.You mean the $100 bundle? You...put all of them in the demo project...?I'm no expert, but I doubt they're all meant to be used simultaneously, right? Do you really need to use...all of them?
Well, I am not sure I would use them all in the final project. But while playing around and learning, yeah, I wanted to access all of them.
So that may be why it is lagging then? Hmm. Well, Guess I will have to remove some. Bummer.
I think this is explained on the wiki page.About class change system, I have questions.
How do I make it so that players can't change their primary class?
How do I restrict some classes, so that only certain characters can use them?
<Restrict Class Change Tier: x>
<Restrict Class Change Tiers: x, x, x>
- Used for: Actor Notetags
- This makes an actor unable to change the class found in any of the listed
tier slots unless this effect is cancelled by Plugin Commands.
- Replace 'x' with a number representing the tier slot(s) to restrict.
<Unlocked Classes: id>
<Unlocked Classes: id, id, id>
<Unlocked Classes: name>
<Unlocked Classes: name, name, name>
- Used for: Actor Notetags
- Allows this actor to start with certain classes unlocked. These classes
are unlocked in addition to the ones found in the Plugin Parameters.
- For 'id' variant, replace 'id' with a number representing class's ID.
- For 'name' variant, replace 'name' with the class's name.
- Insert multiple data entries to unlock more classes.
<JS Parameters>
MaxHP = RandomBetween(0, 10);
MaxMP = RandomBetween(0, 3);
ATK = RandomBetween(3, 5);
</JS Parameters>
<Inherit Previous Everything>
<Inherit Notetags From: Sword Inheritance>
Does anyone have a template of how to set up the VS8 sprite sheets or how to label them in the game folder (if that is what it needs to be). Not really sure how to set this up?
I have a question regarding the Visustella Demo.
I have the demo, and the all-script pack.
I had installed all of the plug-ins to the demo and activated them. But when I do so, I get a demo that lags rather noticeably. I have checked, files, and made sure MZ is up to date.
Is anyone else having this problem?
@Yanfly Can I purchase a Yanfly sprite from you to use for a cameo in my project? I would, of course, credit you, and if you would like, I'm also willing to show you the finished scene for your approval before sharing it. I totally understand if you're not okay with this, but I thought it wouldn't hurt to ask.![]()
Is there any way to use message codes (more specifically, color codes and variables) in database names? I'd like to set up a few colors for my equipment names (and maybe use a \V[x] for the name). I tried that in my project and did not get the expected results, but instead the ingame window shows the equipment as '\C[4]Fire Sword \C[0]+2'. I am using quite a bit of VisuStella plugins, as well as MZ3D and Aerosys' Random Dungeon Generator.
The codes work in descriptions, but not in names. Is there a plugin or another way to 'fix' that?
I know I can use <Color: 4> to set up the naming color, but it seems impossible to use multiple colors in the name, even with database inheritance. But if there is no way to use multiple color codes in a single item, I'll just make do with whatever I have. I'd just really like to make parts of equipment names 'pop out' really...
How do I make it so that auto dash isn't enabled by default? I tried to put default value ConfigManager[symbol] = false; but it still starts with enabled on default.
I was looking through the Core Engine's parameters and I'm curious about the "Document Title Format" in the Title Screen parameters. Where would that be seen in-game?
That's the thing, I did clear out save folder after I did that and it still starts out as true when I boot up fresh save.That's exactly how you do it. But keep in mind that options are global. They do not reset unless you clean out the save folder.
That's the thing, I did clear out save folder after I did that and it still starts out as true when I boot up fresh save.
Question: With RPG Maker MV / Yanfly - it was possible to set skill speeds outside of the range allowed in the DB editor. Is this at all possible with Visustella?
battle core and core plugin also not update to 1.28 yet in the download---
Tuomo, I've answered the question for you before. It's the same exact thing.
If you don't believe me, download the sample project, change the setting to false, remove everything in the save folder, and run the game.
If it still persists for you, then stop using VisuStella MZ's Option Core all together. It is a free plugin and nobody is forcing you to use something that clearly isn't working for you.
This is all I will say on this topic.
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Probably not. Go add it to the suggestion box if you will. Thank you!
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We are on Weekly Update #29!
View the Changelog here: http://www.yanfly.moe/wiki/VisuStella_MZ_Changelog
Sample Project Version here: https://visustella.itch.io/visumz-sample/devlog
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If you've encountered a bug, don't report them to this thread.
Instead, report the bug you've found to this link: http://www.yanfly.moe/wiki/Troubleshooting_Plugins_RPG_Maker_MZ
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If you have suggestions for plugins and/or graphics for the VisuStella team, we'd like to hear them. Keep in mind this does not mean we're guaranteed to create it (as our time is very limited) but we're interested in hearing what you have to suggest:
Graphics: https://forms.gle/c9pbrqGbJCzWETC97
Plugins: https://forms.gle/73bPT3nfXZFRn6BNA
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Have a good weekend, everybody!