- Jun 7, 2012
- Reaction score
- First Language
- Primarily Uses
Does anyone know a way to turn off the UI on Menu? It kindas block the view of Window_NameInput.
Have you tried without using Moghunter Menu plugins?Hi, any can help?
I can't seem to make the window "DIM" in Status Menu and Options as it always uses window type. I already checked on all the options but can't seem to find it. The Core Engine has an option but when you used an updated layout for statuselement core, it returns to window mode. The options core doesn't have an option to dim the window as well.
PS: I'm not using any other plugin that affects these two.
I can dim the other windows, just these two I am having problems
Updated to RPG MZ version 1.3.3
So excited for the new Battle Core plugin update (and all the other plugins that got updated), I went ahead and replaced it in my project.
But I encountered a problem and I'm not entirely sure if it's a bug or it's supposed to be like this and if I needed to attach the 'Attack' command with an action sequence?
Every time I use the Attack command, nothing happens, the enemies do nothing too even when they have several skills to use. None of these skills have action sequences.
Not entirely sure if I've missed something in the plugin parameters? Or everything is now done with Action Sequences?
I've also tested this with a new project and it does the same thing, executing Attack command does nothing.
I have the same issue. I'll make a report about it.Same problem here -- except NONE of the battle commands work at all; The battle log says that a turn has passed, but it's like the game isn't actually acknowledging any commands or progressing anything, and instead asks for new commands endlessly. The game's entire battle system is totally broken.
TypeError: Cannot read property 'etypeId' of undefined at Game_Actor.<computed>.convertInitEquipsToItems (VisuMZ_1_ItemsEquipsCore.js:2917) at Game_Actor.initEquips (VisuMZ_1_ItemsEquipsCore.js:2917) at Game_Actor.setup (rmmz_objects.js:4068) at Game_Actor.<computed>.<computed> (VisuMZ_1_BattleCore.js:16294) at Game_Actor.setup (VisuMZ_1_ElementStatusCore.js:3336) at Game_Actor.<computed>.<computed> (VisuMZ_1_MainMenuCore.js:1229) at Game_Actor.<computed>.<computed> (VisuMZ_2_EnhancedTpSystem.js:1359) at Game_Actor.setup (VisuMZ_3_VictoryAftermath.js:1168) at Game_Actor.initialize (rmmz_objects.js:4033) at new Game_Actor (rmmz_objects.js:4018)
The name of the page is really weird and it opens at the same time as my project
I don't know much about this, but I feel compelled to point out that one script does not cost $100. You bought a bundle of over 70 plugins. The individual plugin that "copies" what you're looking for is likely only $5-10. I doubt you spent $100 on a bundle just because you wanted that one feature, so don't judge the whole experience based on that one feature. As for Discord, VS may have many questions and bugs they need to keep up with. They are humans, not bots. Moreover, these plugins are not simply "copy" plugins. They add and enhance features. I hope you get the answer you're looking for, but please keep these points in mind when you're posting.Yanfly's script can display more state icons like this, but a 100$ copy script can't. Don't even answer my simple question in discord. Very disappointed.
Maybe I'm missing something. If anyone knows how to make the Visustella script display like this, please tell me. Thank you in advance.
View attachment 203449